The Cave of Dragonflies ASB Database

Regigigas

Normal
Speed
100
Gender
Genderless
Population
0

Abilities

Slow Start
Halves Speed and physical moves' base power for five actions, then raises physical moves' base power by 10 for the rest of the battle.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Regigigas

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Avalanche Ice Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Crush Grip Normal Physical * * 100% Power starts at 120 and falls proportional to the target's remaining HP.
Dizzy Punch Normal Physical 70 4% 100% Has a 20% chance to confuse the target.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Foresight Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gravity Psychic 4% For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heavy Slam Steel Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Psych Up Normal * Copies the target's stat stages.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smack Down Rock Physical 50 3% 100% Knocks the target to the ground.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stomp Normal Physical 65 4% 100% Has a 30% chance to make the target flinch.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.