The Cave of Dragonflies ASB Database

Ralts

PsychicFairy
Speed
40
Rarity
2 ($7)
Gender
Female or male
Population
34

Abilities

Synchronize
Copies poison, burns, and paralysis onto the Pokémon that inflicted them.
Trace
Copies a random opponent's ability upon entering battle.
Telepathy
(Hidden ability.) Protects against allies' damaging moves.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
PoisonGhostSteel
Resistant to (0.67×)
Psychic
Very resistant to (0.5×)
Fighting
Immune to (0×)
Dragon

Evolution

Ralts
Kirlia

3 EXP

Gardevoir

6 EXP

Gallade

battle holding a Dawn Stone (male only)

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Destiny Bond Ghost * Severely damages any Pokémon that knocks out the user before its next action.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Disarming Voice Fairy Special 40 2% Never misses.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Draining Kiss Fairy Special 50 3% 100% Drains 3/4 of the damage dealt to heal the user.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Future Sight Psychic Special 120 7% 100% Hits the target two to three actions later, at the end of the action.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Grudge Ghost 5% Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heal Pulse Psychic * Restores 50% of the target's health.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Hypnosis Psychic 2% 60% Puts the target to sleep.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Lucky Chant Normal 4% Protects all friendly Pokémon against critical hits for five actions.
Magical Leaf Grass Special 60 3% Never misses.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Mean Look Normal 4% Prevents the target from leaving battle or becoming intangible for five actions.
Memento Dark 13% 100% Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Misty Terrain Fairy 5% For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nightmare Ghost 4% 100% Damages the target for 5% health after each action as long as it stays asleep.
Pain Split Normal * Averages the user and target's health.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Sneak Ghost Physical 40 3% 100% +1 Deals damage. No other effect.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stored Power Psychic Special 20 1% 100% Base power rises by 20 for each of the user's positive stat stages.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Synchronoise Psychic Special 120 7% 100% Hits all other Pokémon in battle that share a type with the user.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Teleport Psychic 3% Teleports the user to another location within the arena.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Will-O-Wisp Fire 3% 85% Burns the target.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Ralts in the league

Name Trainer Ability XP :3 Item
Athena Cykes Metallica Fanboy Trace 0 0 Moon Stone
Aurora Rosegold Synchronize 1 1
Bad Romance Coloursfall Synchronize 1 1
Billy Bell pathos Synchronize 0 0
Cathexis Negrek Synchronize 2 2 Sitrus Berry
Cherry Mristmas! Flora Synchronize 0 0
Delphi audrey729 Synchronize 0 0
Elva Grass King Synchronize 0 0
Joey Sylph Trace 0 0
Kimen en_gardevoir Synchronize 0 0
Kurt from Maine Ulqi-chan Synchronize 0 0
Lance Skyman Trace 0 0 Dawn Stone
Luna Fullauraluma Synchronize 0 0
Mia Flareth Trace 0 0
Ming Sylph Trace 2 2
Mr Darcy Zora of Termina Synchronize 0 0
Pearl Noctowl Synchronize 0 0
Priest Kratos Aurion Synchronize 0 0 Prism Scale
Ralts Zero Moment Trace 0 0
Ralts MWPuppire Trace 0 0 Dawn Stone
Ralts Superbird Trace 0 0
Serenade Orchestra Trace 0 0
Starhorn Whirlpool Synchronize 1 1
Syshe Gevaisa Trace 0 0
Teki ozzi9816 Synchronize 0 0
The Peacekeeper Sylph Synchronize 0 0
Tiali Captain Sea Turtle Trace 0 0
Two Irritated Fern Synchronize 0 0
Vesta Sylph Synchronize 0 0
Wally Zapi Synchronize 2 2 Wise Glasses
Walter Cynder Trace 1 1
Yue Sylph Trace 0 0
Zia Meowth Trace 1 1
Zulf Meowth Synchronize 0 0 Dawn Stone