The Cave of Dragonflies ASB Database

Raikou

Electric
Speed
115
Gender
Genderless
Population
0

Abilities

Pressure
Multiplies the base energy cost of moves targetting the Pokémon by 1.2.
Inner Focus
(Hidden ability.) Prevents flinching.

Type matchups

Weak to (1.5×)
Ground
Resistant to (0.67×)
ElectricFlyingSteel
Immune to (0×)
None

Evolution

Raikou

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Detect Fighting * +4 Protects the user from all moves this action.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Discharge Electric Special 80 5% 100% Has a 30% chance to paralyze each target.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Quash Dark 3% 100% Makes the target act last this action.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snarl Dark Special 55 4% 95% Has a 100% chance to lower each target's Special Attack by one stage.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spark Electric Physical 65 4% 100% Has a 30% chance to paralyze the target.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Fang Electric Physical 65 3% 95% Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Thunder Shock Electric Special 40 2% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Volt Switch Electric Special 70 4% 100% Makes the user switch out.
Wild Charge Electric Physical 90 5% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Zap Cannon Electric Special 120 8% 50% Has a 100% chance to paralyze the target.