The Cave of Dragonflies ASB Database

Pinsir

Bug
Speed
85
Rarity
7 ($25)
Gender
Female or male
Population
3

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Mold Breaker
Bypasses targets' abilities if they could prevent or hinder damage.
Moxie
(Hidden ability.) Raises Attack by one stage upon KOing an opponent.

Type matchups

Weak to (1.5×)
FireFlyingRock
Resistant to (0.67×)
GrassFightingGround
Immune to (0×)
None

Evolution

Pinsir

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Bind Normal Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Close Combat Fighting Physical 120 7% 100% Lowers the user's Defense and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Hit Normal Physical 35 2% 90% Hits twice in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
False Swipe Normal Physical 40 2% 100% Cannot lower the target's health below 1%.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Feint Attack Dark Physical 60 3% Never misses.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Attack Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Guillotine Normal Physical * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Harden Normal 1% Raises the user's Defense by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Me First Normal * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Protect Normal * +4 Protects the user against all moves this action.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smack Down Rock Physical 50 3% 100% Knocks the target to the ground.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Storm Throw Fighting Physical 60 3% 100% Always scores a critical hit.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
String Shot Bug 2% 95% Lowers each target's Speed by two stages.
Struggle Bug Bug Special 50 4% 100% Has a 100% chance to lower each target's Special Attack by one stage.
Submission Fighting Physical 80 4% 80% Deals recoil damage to the user equal to 1/4 of the damage dealt.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Vice Grip Normal Physical 55 3% 100% Deals damage. No other effect.
Vital Throw Fighting Physical 70 4% −1 Never misses.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.

Pinsir in the league

Name Trainer Ability XP :3 Item
Axe Head Metallica Fanboy Hyper Cutter 0 0
Pinsir pathos Mold Breaker 0 0
Ranik Kratos Aurion Mold Breaker 0 0