The Cave of Dragonflies ASB Database

Pikachu

Electric
Speed
90
Gender
Female or male
Population
2

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning Rod
(Hidden ability.) Absorbs Electric moves, raising Special Attack by one stage, unless the Pokémon is already immune. Redirects single-target Electric moves to this Pokémon where possible.

Type matchups

Weak to (1.5×)
Ground
Resistant to (0.67×)
ElectricFlyingSteel
Immune to (0×)
None

Evolution

Pichu
Pikachu

3 happiness

Raichu

battle holding a Thunder Stone

Alolan Raichu

battle holding a Thunder Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2% Raises the user's Speed by two stages.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bestow Normal 3% Passes the user's held item to the target if it does not already have one.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charge Electric 4% Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Covet Normal Physical 60 3% 100% Steals the target's item.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Detect Fighting * +4 Protects the user from all moves this action.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Disarming Voice Fairy Special 40 2% Never misses.
Discharge Electric Special 80 5% 100% Has a 30% chance to paralyze each target.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Slap Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Electric Terrain Electric 5% For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20.
Electro Ball Electric Special * * 100% Power ranges from 60 to 150 depending on how fast the user is compared to the target.
Electroweb Electric Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Light Screen Psychic * Halves damage taken from special moves for five actions.
Lucky Chant Normal 4% Protects all friendly Pokémon against critical hits for five actions.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nuzzle Electric Physical 20 2% 100% Has a 100% chance to paralyze the target.
Pay Day Normal Physical 40 2% 100% Raises prize money by $1, up to $5 per battle.
Play Nice Normal 1% Lowers the target's Attack by one stage.
Present Normal Physical * * 90% Randomly has 40, 80, or 120 power, or heals the target for 10% health.
Protect Normal * +4 Protects the user against all moves this action.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Reversal Fighting Physical * * 100% Base power rises as the user's health falls.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Slam Normal Physical 80 4% 75% Deals damage. No other effect.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spark Electric Physical 65 4% 100% Has a 30% chance to paralyze the target.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Submission Fighting Physical 80 4% 80% Deals recoil damage to the user equal to 1/4 of the damage dealt.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Kiss Fairy 3% 75% Confuses the target.
Swift Normal Special 60 3% Never misses.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Shock Electric Special 40 2% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Tickle Normal 2% 100% Lowers the target's Attack and Defense by one stage.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Volt Switch Electric Special 70 4% 100% Makes the user switch out.
Volt Tackle Electric Physical 120 7% 100% Has a 10% chance to paralyze the target. Deals recoil damage to the user equal to 1/3 the damage dealt.
Wild Charge Electric Physical 90 5% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Wish Normal * After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.
Zap Cannon Electric Special 120 8% 50% Has a 100% chance to paralyze the target.

Pikachu in the league

Name Trainer Ability XP :3 Item
Coulomb TruetoCheese Static 4 4 Light Ball
Roxas Skyman Static 0 5 Thunder Stone