Acrobatics |
Flying |
Physical |
55 |
3% |
100% |
|
Has double power if the user is not holding an item. |
Aerial Ace |
Flying |
Physical |
60 |
3% |
— |
|
Never misses. |
Agility |
Psychic |
— |
— |
2% |
— |
|
Raises the user's Speed by two stages. |
Air Cutter |
Flying |
Special |
60 |
3% |
95% |
|
Has a critical hit rate one stage higher than normal. |
Air Slash |
Flying |
Special |
75 |
5% |
95% |
|
Has a 30% chance to make the target flinch. |
Attract |
Normal |
— |
— |
4% |
100% |
|
Infatuates the target if it is the opposite gender. |
Baton Pass |
Normal |
— |
— |
3% |
— |
|
Switches out, passing the user's stat modifiers and various effects to its replacement. |
Calm Mind |
Psychic |
— |
— |
2% |
— |
|
Raises the user's Special Attack and Special Defense by one stage. |
Captivate |
Normal |
— |
— |
2% |
100% |
|
Lowers the target's Special Attack by two stages if it is the opposite gender. |
Confide |
Normal |
— |
— |
1% |
— |
|
Lowers the target's Special Attack by one stage. |
Covet |
Normal |
Physical |
60 |
3% |
100% |
|
Steals the target's item. |
Defog |
Flying |
— |
— |
4% |
— |
|
Removes various effects from the field and lowers the target's Evasion by one stage. |
Double Slap |
Normal |
Physical |
15 |
* |
85% |
|
Hits 2-5 times in one action. Base power is 15 times the number of hits. |
Double Team |
Normal |
— |
— |
* |
— |
|
Produces a number of illusory clones which act as decoys for single-target moves. |
Embargo |
Dark |
— |
— |
4% |
100% |
|
Prevents the target from using its held item for five actions. |
Facade |
Normal |
Physical |
70 |
4% |
100% |
|
Base power is doubled if the user has a major status ailment, excluding sleep. |
Feather Dance |
Flying |
— |
— |
2% |
100% |
|
Lowers the target's Attack by two stages. |
Fly |
Flying |
Physical |
90 |
5% |
95% |
|
Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
Frustration |
Normal |
Physical |
* |
* |
100% |
|
Base power and energy cost vary with the user's mood. |
Growl |
Normal |
— |
— |
1% |
100% |
|
Lowers each target's Attack by one stage. |
Helping Hand |
Normal |
— |
— |
* |
— |
+5 |
Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power |
Normal |
Special |
60 |
3% |
100% |
|
Type is randomized per Pokémon per battle. |
Hurricane |
Flying |
Special |
110 |
8% |
70% |
|
Has a 30% chance to confuse the target. |
Icy Wind |
Ice |
Special |
55 |
4% |
95% |
|
Has a 100% chance to lower each target's Speed by one stage. |
Mirror Move |
Flying |
— |
— |
* |
— |
|
Uses the last move the target used. |
Peck |
Flying |
Physical |
35 |
2% |
100% |
|
Deals damage. No other effect. |
Pluck |
Flying |
Physical |
60 |
3% |
100% |
|
If the target is holding a berry, the user eats it and base power is doubled. |
Pound |
Normal |
Physical |
40 |
2% |
100% |
|
Deals damage. No other effect. |
Protect |
Normal |
— |
— |
* |
— |
+4 |
Protects the user against all moves this action. |
Quash |
Dark |
— |
— |
3% |
100% |
|
Makes the target act last this action. |
Rest |
Psychic |
— |
— |
* |
— |
|
Puts the user to sleep and fully heals it over three actions. |
Return |
Normal |
Physical |
* |
* |
100% |
|
Base power and energy cost vary with the user's mood. |
Revelation Dance |
Normal |
Special |
90 |
5% |
100% |
|
Changes type to match Oricorio's form. |
Role Play |
Psychic |
— |
— |
3% |
— |
|
Copies the target's ability. |
Roost |
Flying |
— |
— |
* |
— |
|
Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action. |
Round |
Normal |
Special |
60 |
3% |
100% |
|
Has double power if used by multiple Pokémon in one action. |
Safeguard |
Normal |
— |
— |
* |
— |
|
Protects the user and its allies from status ailments for five actions. |
Sandstorm |
Rock |
— |
— |
5% |
— |
|
Changes the weather to a sandstorm for nine actions. |
Sky Attack |
Flying |
Physical |
140 |
9% |
90% |
|
Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy. |
Sleep Talk |
Normal |
— |
— |
* |
— |
|
Randomly uses any move the user has used since entering battle. Only works while asleep. |
Snore |
Normal |
Special |
50 |
4% |
100% |
|
Has a 30% chance to make the target flinch. Only works while asleep. |
Steel Wing |
Steel |
Physical |
70 |
4% |
90% |
|
Has a 10% chance to raise the user's Defense by one stage. |
Substitute |
Normal |
— |
— |
* |
— |
|
Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
Swagger |
Normal |
— |
— |
3% |
85% |
|
Confuses the target and raises its Attack by two stages. |
Swords Dance |
Normal |
— |
— |
2% |
— |
|
Raises the user's Attack by two stages. |
Tailwind |
Flying |
— |
— |
4% |
— |
|
Doubles the user and its allies' Speed for four actions. |
Taunt |
Dark |
— |
— |
4% |
100% |
|
Prevents the target from using non-damaging moves for three actions. |
Teeter Dance |
Normal |
— |
— |
4% |
100% |
|
Confuses all other Pokémon who see the user's dance. |
Toxic |
Poison |
— |
— |
4% |
90% |
|
Badly poisons the target. Never misses if the user is Poison-type. |
U-turn |
Bug |
Physical |
70 |
4% |
100% |
|
Makes the user switch out. |
Work Up |
Normal |
— |
— |
2% |
— |
|
Raises the user's Attack and Special Attack by one stage. |