The Cave of Dragonflies ASB Database

Nuzleaf

GrassDark
Speed
60
Gender
Female or male
Population
2

Abilities

Chlorophyll
Doubles Speed during strong sunlight.
Early Bird
Halves the duration of sleep.
Pickpocket
(Hidden ability.) Steals attacking Pokémon's held items on contact.

Type matchups

Very weak to (2×)
Bug
Weak to (1.5×)
FireIceFightingPoisonFlyingFairy
Resistant to (0.67×)
WaterGrassElectricGroundGhostDark
Very resistant to (0.5×)
None
Immune to (0×)
Psychic

Evolution

Seedot
Nuzleaf

2 EXP

Shiftry

battle holding a Leaf Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Beat Up Dark Physical * * 100% Base power is equal to ten times the number of Pokémon the user's trainer has remaining.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bullet Seed Grass Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
False Swipe Normal Physical 40 2% 100% Cannot lower the target's health below 1%.
Feint Attack Dark Physical 60 3% Never misses.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grassy Terrain Grass 5% For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.
Growth Normal 2% Raises the user's Attack and Special Attack by one stage.
Harden Normal 1% Raises the user's Defense by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Leaf Blade Grass Physical 90 5% 100% Has a critical hit rate one stage higher than normal.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Power Swap Psychic * Swaps the user and target's Attack and Special Attack stages.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Razor Leaf Grass Physical 55 3% 95% Has a critical hit rate one stage higher than normal.
Razor Wind Normal Special 80 4% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snarl Dark Special 55 4% 95% Has a 100% chance to lower each target's Special Attack by one stage.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.

Nuzleaf in the league

Name Trainer Ability XP :3 Item
Dietrich Meursault Chlorophyll 2 2 Leaf Stone
Sanjakubo Kratos Aurion Chlorophyll 2 2 Leaf Stone