The Cave of Dragonflies ASB Database

Numel

FireGround
Speed
35
Rarity
3 ($10)
Gender
Female or male
Population
4

Abilities

Oblivious
Protects against Attract, Captivate, and Taunt, but does not prevent infatuation through other means.
Simple
Doubles stat changes.
Own Tempo
(Hidden ability.) Prevents confusion.

Type matchups

Very weak to (2×)
Water
Weak to (1.5×)
Ground
Resistant to (0.67×)
FirePoisonBugSteelFairy
Very resistant to (0.5×)
None
Immune to (0×)
Electric

Evolution

Numel
Camerupt

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1% Makes the target move next if it has not already moved this action.
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Ember Fire Special 40 2% 100% Has a 10% chance to burn the target.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Flame Burst Fire Special 70 4% 100% Deals 3% damage to any Pokémon within two meters of the target.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Growth Normal 2% Raises the user's Attack and Special Attack by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Heavy Slam Steel Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Howl Normal 1% Raises the user's Attack by one stage.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Lava Plume Fire Special 80 5% 100% Has a 30% chance to burn each target.
Magnitude Ground Physical * * 100% Base power varies randomly from 10 to 150.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud Bomb Ground Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Protect Normal * +4 Protects the user against all moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Stomp Normal Physical 65 4% 100% Has a 30% chance to make the target flinch.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swallow Normal 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Will-O-Wisp Fire 3% 85% Burns the target.
Yawn Normal 4% Puts the target to sleep at the end of the next action.

Numel in the league

Name Trainer Ability XP :3 Item
Melancholy Dragon Oblivious 0 0 Eviolite
Nikki Murkrow Simple 4 4
Totsuzen No Bakuhatsu Munchkin Oblivious 0 0
Vesvi Deathguise Simple 0 0