The Cave of Dragonflies ASB Database

Alolan Ninetales

IceFairy
Speed
109
Gender
Female or male
Population
0

Abilities

Snow Cloak
Lowers incoming moves' accuracy by a flat 10% during hail.
Snow Warning
(Hidden ability.) Changes the weather to hail for nine actions upon entering battle.

Type matchups

Very weak to (2×)
Steel
Weak to (1.5×)
FirePoisonRock
Resistant to (0.67×)
IceBugDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Vulpix Alolan Vulpix
Ninetales

battle holding a Fire Stone

Alolan Ninetales

battle holding an Ice Stone

Forms

Alola Forms have different types, abilities, movepools, and stats. Ninetales's form is chosen as a Vulpix, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2% Raises the user's Speed by two stages.
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Aurora Beam Ice Special 65 3% 100% Has a 10% chance to lower the target's Attack by one stage.
Aurora Veil Ice * Halves damage taken from all moves for five actions. Only works during hail.
Baby-Doll Eyes Fairy 1% 100% +1 Lowers the target's Attack by one stage.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Covet Normal Physical 60 3% 100% Steals the target's item.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Feint Attack Dark Physical 60 3% Never misses.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Freeze-Dry Ice Special 70 4% 100% Is super-effective against Water and has a 10% chance to freeze the target.
Frost Breath Ice Special 60 3% 90% Always scores a critical hit.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grudge Ghost 5% Prevents any Pokémon that knocks out the user before the end of the round from using any moves it used that round for the rest of the battle.
Hail Ice 5% Changes the weather to hail for nine actions.
Heal Bell Normal 4% Heals the status conditions of all Pokémon who hear the bell.
Hex Ghost Special 65 3% 100% Base power is doubled if the target has a status ailment.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Howl Normal 1% Raises the user's Attack by one stage.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hypnosis Psychic 2% 60% Puts the target to sleep.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Shard Ice Physical 40 3% 100% +1 Deals damage. No other effect.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Mist Ice 4% Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.
Moonblast Fairy Special 95 6% 100% Has a 30% chance to lower the target's Special Attack by one stage.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Pain Split Normal * Averages the user and target's health.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Powder Snow Ice Special 40 2% 100% Has a 10% chance to freeze each target.
Power Swap Psychic * Swaps the user and target's Attack and Special Attack stages.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sheer Cold Ice Special * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tail Slap Normal Physical 25 * 85% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.