The Cave of Dragonflies ASB Database

Nihilego

RockPoison
Speed
103
Gender
Genderless
Population
0

Abilities

Beast Boost

Type matchups

Very weak to (2×)
Ground
Weak to (1.5×)
WaterPsychicSteel
Resistant to (0.67×)
NormalFireFlyingBugFairy
Very resistant to (0.5×)
Poison
Immune to (0×)
None

Evolution

Nihilego

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Poison Special 40 2% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Acid Spray Poison Special 40 3% 100% Has a 100% chance to lower the target's Special Defense by two stages.
Ally Switch Psychic 1% +2 Switches places with an ally.
Bind Normal Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Clear Smog Poison Special 50 3% Removes the target's stat modifiers.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Constrict Normal Physical 10 1% 100% Has a 10% chance to lower the target's Speed by one stage.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Guard Split Psychic * Averages the user and target's Defense and Special Defense stages.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Head Smash Rock Physical 150 9% 80% Deals recoil damage to the user equal to half the damage dealt.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Mirror Coat Psychic Special * * 100% −5 Counters a special move, dealing twice as much damage as the user took.
Pain Split Normal * Averages the user and target's health.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Power Gem Rock Special 80 4% 100% Deals damage. No other effect.
Power Split Psychic * Averages the user and target's Attack and Special Attack stages.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Psywave Psychic Special * * 100% Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Tickle Normal 2% 100% Lowers the target's Attack and Defense by one stage.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Toxic Spikes Poison 2% Scatters spikes which poison any Pokémon who steps on them.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Venom Drench Poison 3% 100% Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.