The Cave of Dragonflies ASB Database

Dawn Wings Necrozma

PsychicGhost
Speed
77
Gender
Genderless
Population
0

Abilities

Prism Armor

Type matchups

Very weak to (2×)
GhostDark
Weak to (1.5×)
None
Resistant to (0.67×)
PoisonPsychic
Very resistant to (0.5×)
None
Immune to (0×)
NormalFighting

Evolution

Necrozma

Forms

Necrozma's forms have different types, stats, signature moves, and abilities. It can enter battle in its default form, Dawn Wings, or Dusk Mane; the latter two can then change to Ultra Necrozma if they are holding Ultranecrozium Z.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Ally Switch Psychic 1% +2 Switches places with an ally.
Autotomize Steel 2% Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dragon Pulse Dragon Special 85 4% 100% Deals damage. No other effect.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gravity Psychic 4% For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Metal Claw Steel Physical 50 3% 95% Has a 10% chance to raise the user's Attack by one stage.
Mirror Shot Steel Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Moongeist Beam Ghost Special 100 6% 100% Ignores the target's ability.
Moonlight Fairy * Restores up to 50% of the user's health, depending on the amount of moonlight in the arena.
Morning Sun Normal * Restores up to 50% of the user's health, depending on the amount of sunlight in the arena.
Night Slash Dark Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Outrage Dragon Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Photon Geyser Psychic Special 100 6% 100% Deals either physical or special damage based on the user's higher attacking stat. Ignores the target's ability.
Power Gem Rock Special 80 4% 100% Deals damage. No other effect.
Prismatic Laser Psychic Special 160 9% 100% Requires an action to recharge. Can be used in one action for 3% extra energy.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psycho Cut Psychic Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Blast Rock Physical 25 * 90% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smart Strike Steel Physical 70 4% Never misses.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Stored Power Psychic Special 20 1% 100% Base power rises by 20 for each of the user's positive stat stages.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Wring Out Normal Special * 7% 100% Base power and energy cost fall proportional to the target's remaining health.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.