The Cave of Dragonflies ASB Database

Muk

Poison
Speed
50
Gender
Female or male
Population
0

Abilities

Stench
Has a 10% chance of making the target flinch when using a contact move.
Sticky Hold
Prevents a held item from being removed by other Pokémon.
Poison Touch
(Hidden ability.) Has a 20% chance of poisoning the target when using a contact move.

Type matchups

Weak to (1.5×)
GroundPsychic
Resistant to (0.67×)
GrassFightingPoisonBugFairy
Immune to (0×)
None

Evolution

Grimer Alolan Grimer
Muk

4 EXP

Alolan Muk

4 EXP

Forms

Alola Forms have different types, abilities, movepools, and stats. Muk's form is chosen as a Grimer, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Armor Poison 2% Raises the user's Defense by two stages.
Acid Spray Poison Special 40 3% 100% Has a 100% chance to lower the target's Special Defense by two stages.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Belch Poison Special 120 7% 90% Only works if the user has eaten a berry.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Harden Normal 1% Raises the user's Defense by one stage.
Haze Ice 4% Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Lick Ghost Physical 30 3% 100% Has a 30% chance to paralyze the target.
Mean Look Normal 4% Prevents the target from leaving battle or becoming intangible for five actions.
Mega Drain Grass Special 40 2% 100% Drains half the damage inflicted to heal the user.
Memento Dark 13% 100% Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Minimize Normal 2% Raises the user's Evasion by two stages.
Mud Bomb Ground Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Pain Split Normal * Averages the user and target's health.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Poison Gas Poison 4% 90% Poisons the target.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Punch Ghost Physical 60 3% Never misses.
Shadow Sneak Ghost Physical 40 3% 100% +1 Deals damage. No other effect.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Poison Special 65 4% 100% Has a 30% chance to poison the target.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swallow Normal 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Venom Drench Poison 3% 100% Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Zap Cannon Electric Special 120 8% 50% Has a 100% chance to paralyze the target.