The Cave of Dragonflies ASB Database

Monferno

FireFighting
Speed
81
Gender
Female or male
Population
4

Abilities

Blaze
Multiplies Fire moves' base power by 1.3 at 33% health or less.
Iron Fist
(Hidden ability.) Raises punching moves' base power by 20.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
WaterGroundFlyingPsychic
Resistant to (0.67×)
FireGrassIceDarkSteel
Very resistant to (0.5×)
Bug
Immune to (0×)
None

Evolution

Chimchar
Monferno

2 EXP

Infernape

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
Assist Normal * Uses a random move known by another Pokémon in the active squad.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Blaze Kick Fire Physical 85 4% 90% Has a critical hit rate one stage higher than normal and a 10% chance to burn the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Close Combat Fighting Physical 120 7% 100% Lowers the user's Defense and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Kick Fighting Physical 30 2% 100% Hits twice in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dual Chop Dragon Physical 40 2% 90% Hits twice in one action.
Ember Fire Special 40 2% 100% Has a 10% chance to burn the target.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Pledge Fire Special 80 4% 100% Changes the terrain when used alongside Water Pledge or Grass Pledge.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Fire Spin Fire Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Flame Wheel Fire Physical 60 3% 100% Unfreezes the user and has a 10% chance to burn the target.
Flare Blitz Fire Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt and has a 10% chance to burn the target.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Swipes Normal Physical 18 * 80% Hits 2-5 times in one action. Base power is 18 times the number of hits.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Mach Punch Fighting Physical 40 3% 100% +1 Deals damage. No other effect.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Quick Guard Fighting * +3 Protects the user and its allies against priority moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Role Play Psychic 3% Copies the target's ability.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scratch Normal Physical 40 2% 100% Deals damage. No other effect.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Slack Off Normal * Restores 50% of the user's health.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Submission Fighting Physical 80 4% 80% Deals recoil damage to the user equal to 1/4 of the damage dealt.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Vacuum Wave Fighting Special 40 3% 100% +1 Deals damage. No other effect.
Will-O-Wisp Fire 3% 85% Burns the target.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.

Monferno in the league

Name Trainer Ability XP :3 Item
Blood on Fire pathos Blaze 2 2 Lucky Egg
Lewis Knaveburn Lord of the Fireflies Blaze 5 4
Phlogiston Negrek Blaze 3 3 Eviolite
Ringi Cordeiro Meursault Blaze 3 2