The Cave of Dragonflies ASB Database

Mienfoo

Fighting
Speed
65
Rarity
5 ($15)
Gender
Female or male
Population
11

Abilities

Inner Focus
Prevents flinching.
Regenerator
Restores 5% health after each round while the Pokémon is not in battle.
Reckless
(Hidden ability.) Multiplies recoil and crash moves' base power by 1.2.

Type matchups

Weak to (1.5×)
FlyingPsychicFairy
Resistant to (0.67×)
BugRockDark
Immune to (0×)
None

Evolution

Mienfoo
Mienshao

4 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
Ally Switch Psychic 1% +2 Switches places with an ally.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Aura Sphere Fighting Special 80 4% Never misses.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Detect Fighting * +4 Protects the user from all moves this action.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Slap Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dual Chop Dragon Physical 40 2% 90% Hits twice in one action.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Force Palm Fighting Physical 60 4% 100% Has a 30% chance to paralyze the target.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
High Jump Kick Fighting Physical 130 8% 90% Deals crash damage to the user if it misses, equal to half the damage it would have dealt.
Jump Kick Fighting Physical 100 6% 95% Deals crash damage to the user if it misses, equal to half the damage it would have dealt.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Meditate Psychic 1% Raises the user's Attack by one stage.
Me First Normal * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Quick Guard Fighting * +3 Protects the user and its allies against priority moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Reversal Fighting Physical * * 100% Base power rises as the user's health falls.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smelling Salts Normal Physical 70 4% 100% Base power rises if the target is paralyzed, depending on the severity. Heals the target's paralysis.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Vital Throw Fighting Physical 70 4% −1 Never misses.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.

Mienfoo in the league

Name Trainer Ability XP :3 Item
Annika Bluberry Bat Regenerator 0 0
Fisticuffs I liek Squirtles Regenerator 3 3
Louie The Omskivar Inner Focus 2 2
Mantis Kratos Aurion Regenerator 1 1
Mathilde Zhorken Regenerator 2 2
Nemain Byrus Inner Focus 0 0
Soren Zora of Termina Inner Focus 0 0
Sören Bluberry Bat Inner Focus 0 0
Splinter Emperor_Evulz Regenerator 0 0
Toph RespectTheBlade Regenerator 0 0
Violent Mustelid Vipera Magnifica Regenerator 3 3