The Cave of Dragonflies ASB Database

Metagross

SteelPsychic
Speed
70
Gender
Genderless
Population
2

Abilities

Clear Body
Prevents stats from being lowered by other Pokémon.
Light Metal
(Hidden ability.) Raises base Speed by 20 and halves the Pokémon's weight.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGroundGhostDark
Resistant to (0.67×)
NormalGrassIceFlyingRockDragonSteelFairy
Very resistant to (0.5×)
Psychic
Immune to (0×)
Poison

Evolution

Beldum
Metang

2 EXP OR pay $30

Metagross

7 EXP

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Agility Psychic 2% Raises the user's Speed by two stages.
Ally Switch Psychic 1% +2 Switches places with an ally.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Bullet Punch Steel Physical 40 3% 100% +1 Deals damage. No other effect.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Gravity Psychic 4% For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Hammer Arm Fighting Physical 100 6% 90% Lowers the user's Speed by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Metal Claw Steel Physical 50 3% 95% Has a 10% chance to raise the user's Attack by one stage.
Meteor Mash Steel Physical 90 5% 90% Has a 20% chance to raise the user's Attack by one stage.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Miracle Eye Psychic 5% Resets the target's Evasion stages and makes Dark-types vulnerable to Psychic-type moves for six actions.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Metagross in the league

Name Trainer Ability XP :3 Item
Monopole Grass King Clear Body 10 6
Topher pathos Clear Body 9 6