The Cave of Dragonflies ASB Database

Female Meowstic

Psychic
Speed
104
Gender
Female or male
Population
1

Abilities

Keen Eye
Prevents Accuracy from being lowered by other Pokémon.
Infiltrator
Bypasses Reflect, Light Screen, Safeguard, Mist, and Substitute.
Competitive
(Hidden ability.) Raises Special Attack by two stages upon having any stat lowered.

Type matchups

Weak to (1.5×)
BugGhostDark
Resistant to (0.67×)
FightingPsychic
Immune to (0×)
None

Evolution

Espurr
Female Meowstic

3 EXP (female only)

Male Meowstic

3 EXP (male only)

Forms

Meowstic of different genders have different movepools and hidden abilities. While gender differences are not considered forms, Meowstic's genders are treated as forms for practical purposes.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Assist Normal * Uses a random move known by another Pokémon in the active squad.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Barrier Psychic 2% Raises the user's Defense by two stages.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Disarming Voice Fairy Special 40 2% Never misses.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Future Sight Psychic Special 120 7% 100% Hits the target two to three actions later, at the end of the action.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gravity Psychic 4% For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.
Heal Bell Normal 4% Heals the status conditions of all Pokémon who hear the bell.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magical Leaf Grass Special 60 3% Never misses.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Me First Normal * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psybeam Psychic Special 65 3% 100% Has a 10% chance to confuse the target.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scratch Normal Physical 40 2% 100% Deals damage. No other effect.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stored Power Psychic Special 20 1% 100% Base power rises by 20 for each of the user's positive stat stages.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Yawn Normal 4% Puts the target to sleep at the end of the next action.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Female Meowstic in the league

Name Trainer Ability XP :3 Item
Maëlys Zhorken Infiltrator 3 2