The Cave of Dragonflies ASB Database

Mega Medicham

FightingPsychic
Speed
100
Gender
Female or male
Population
0

Abilities

Pure Power
Multiplies physical moves' base power by 1.2, but raises all moves' energy cost by 1%.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FlyingGhostFairy
Resistant to (0.67×)
FightingRock
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Meditite
Medicham

4 EXP

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acupressure Normal 2% Raises a random stat by two stages.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bullet Punch Steel Physical 40 3% 100% +1 Deals damage. No other effect.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Detect Fighting * +4 Protects the user from all moves this action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Force Palm Fighting Physical 60 4% 100% Has a 30% chance to paralyze the target.
Foresight Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Gravity Psychic 4% For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.
Guard Swap Psychic * Swaps the user's Defense and Special Defense stages with the target.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
High Jump Kick Fighting Physical 130 8% 90% Deals crash damage to the user if it misses, equal to half the damage it would have dealt.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Light Screen Psychic * Halves damage taken from special moves for five actions.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Meditate Psychic 1% Raises the user's Attack by one stage.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Metronome Normal * Randomly uses any move.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mind Reader Normal 4% Ensures that the user's next move against the target will hit.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Pain Split Normal * Averages the user and target's health.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Power Swap Psychic * Swaps the user and target's Attack and Special Attack stages.
Power Trick Psychic * Switches the user's Attack and Defense stats.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psycho Cut Psychic Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Quick Guard Fighting * +3 Protects the user and its allies against priority moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recover Normal * Restores 50% of the user's health.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Reversal Fighting Physical * * 100% Base power rises as the user's health falls.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Vacuum Wave Fighting Special 40 3% 100% +1 Deals damage. No other effect.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.