The Cave of Dragonflies ASB Database

Mareep

Electric
Speed
35
Rarity
2 ($7)
Gender
Female or male
Population
14

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Plus
(Hidden ability.) Multiplies special moves' base power by 1.5 if another Pokémon with Plus or Minus is on the field.

Type matchups

Weak to (1.5×)
Ground
Resistant to (0.67×)
ElectricFlyingSteel
Immune to (0×)
None

Evolution

Mareep
Flaaffy

2 EXP

Ampharos

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1% Makes the target move next if it has not already moved this action.
Agility Psychic 2% Raises the user's Speed by two stages.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charge Electric 4% Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Cotton Guard Grass 3% Raises the user's Defense by three stages.
Cotton Spore Grass 2% 100% Lowers each target's Speed by two stages.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Discharge Electric Special 80 5% 100% Has a 30% chance to paralyze each target.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Eerie Impulse Electric 2% 100% Lowers the target's Special Attack by two stages.
Electric Terrain Electric 5% For six actions, prevents Pokémon on the ground from sleeping and raises their Electric-type moves' base power by 20.
Electro Ball Electric Special * * 100% Power ranges from 60 to 150 depending on how fast the user is compared to the target.
Electroweb Electric Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Flatter Dark 4% 100% Raises the target's Special Attack by one stage and confuses it.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heal Bell Normal 4% Heals the status conditions of all Pokémon who hear the bell.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Odor Sleuth Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Power Gem Rock Special 80 4% 100% Deals damage. No other effect.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Sand Attack Ground 1% 100% Lowers the target's Accuracy by one stage.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Shock Electric Special 40 2% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Wild Charge Electric Physical 90 5% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Zap Cannon Electric Special 120 8% 50% Has a 100% chance to paralyze the target.

Mareep in the league

Name Trainer Ability XP :3 Item
Amphysvena Arylett Charnoa Static 0 0
Beacon Skyman Static 0 0
Coulomb Grass King Static 0 0
Golden Afro Espeon Static 0 0
Goliath G. Willikers I liek Squirtles Static 0 0
Guraigu Murkrow Static 3 3 Micle Berry
Judas Fleece Ulqi-chan Static 0 0
Mascott Noctowl Static 0 0
meatball Eifie Static 0 0 Enigma Berry
Mjolnir Negrek Static 0 0
Molly Zhorken Static 0 0 Shuca Berry
Scott Draves Gevaisa Static 0 0
Sheep Heavenly Meowth Static 0 0
Thunderstitch Whirlpool Static 1 1