The Cave of Dragonflies ASB Database

Mareanie

PoisonWater
Speed
45
Rarity
3 ($10)
Gender
Female or male
Population
4

Abilities

Merciless
Maximizes moves' critical hit rate against poisoned targets at the cost of 2% energy.
Limber
Prevents paralysis.
Regenerator
(Hidden ability.) Restores 5% health after each round while the Pokémon is not in battle.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricGroundPsychic
Resistant to (0.67×)
FireWaterIceFightingPoisonBugSteelFairy
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Mareanie
Toxapex

4 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1% Makes the target move next if it has not already moved this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Frost Breath Ice Special 60 3% 90% Always scores a critical hit.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Gastro Acid Poison 3% 100% Nullifies the target's ability.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Hail Ice 5% Changes the weather to hail for nine actions.
Haze Ice 4% Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Liquidation Water Physical 85 5% 100% Has a 20% chance to lower the target's Defense by one stage.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Pain Split Normal * Averages the user and target's health.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Peck Flying Physical 35 2% 100% Deals damage. No other effect.
Pin Missile Bug Physical 25 * 95% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Poison Sting Poison Physical 15 2% 100% Has a 30% chance to poison the target.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recover Normal * Restores 50% of the user's health.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spike Cannon Normal Physical 20 * 100% Hits 2-5 times in one action. Base power is 20 times the number of hits.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swallow Normal 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Toxic Spikes Poison 2% Scatters spikes which poison any Pokémon who steps on them.
Venom Drench Poison 3% 100% Lowers each target's Attack, Special Attack, and Speed by one stage if it is poisoned.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.

Mareanie in the league

Name Trainer Ability XP :3 Item
Brigid Keldeo Merciless 0 0 Lucky Egg
Corie Superbird Merciless 0 0 Toxic Plate
low encounter rate Mimikyu Merciless 0 0
Phosphatidylethanolamine <>({(°~o~ Merciless 0 0