The Cave of Dragonflies ASB Database

Maractus

Grass
Speed
60
Rarity
5 ($15)
Gender
Female or male
Population
3

Abilities

Water Absorb
Absorbs Water moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% health with the use of an action in water.
Chlorophyll
Doubles Speed during strong sunlight.
Storm Drain
(Hidden ability.) Absorbs Water moves, raising Special Attack by one stage. Redirects single-target Water moves to this Pokémon where possible.

Type matchups

Weak to (1.5×)
FireIcePoisonFlyingBug
Resistant to (0.67×)
WaterGrassElectricGround
Immune to (0×)
None

Evolution

Maractus

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100% Drains half the damage dealt to heal the user.
Acupressure Normal 2% Raises a random stat by two stages.
Aerial Ace Flying Physical 60 3% Never misses.
After You Normal 1% Makes the target move next if it has not already moved this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Bullet Seed Grass Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cotton Guard Grass 3% Raises the user's Defense by three stages.
Cotton Spore Grass 2% 100% Lowers each target's Speed by two stages.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grass Whistle Grass 1% 55% Puts the target to sleep.
Grassy Terrain Grass 5% For six actions, heals Pokémon on the ground for 1% each action and raises their Grass-type moves' base damage by 4/3x.
Growth Normal 2% Raises the user's Attack and Special Attack by one stage.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Ingrain Grass 5% Heals 1% of the user's health after each action, but roots it in place.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Mega Drain Grass Special 40 2% 100% Drains half the damage inflicted to heal the user.
Nature Power Normal * Uses another move depending on the arena.
Needle Arm Grass Physical 60 4% 100% Has a 30% chance to make the target flinch.
Peck Flying Physical 35 2% 100% Deals damage. No other effect.
Petal Blizzard Grass Physical 90 5% 100% Deals damage. No other effect.
Petal Dance Grass Special 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Pin Missile Bug Physical 25 * 95% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Protect Normal * +4 Protects the user against all moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Spikes Ground 2% Scatters spikes which deal 2% damage to any Pokémon who steps on them.
Spiky Shield Grass * +4 Protects the user against damaging moves this action and damages attackers who make contact with the user.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Wood Hammer Grass Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.

Maractus in the league

Name Trainer Ability XP :3 Item
Mimbulus Mimbletonia ultraviolet Water Absorb 0 0
Rumba Nira Chlorophyll 0 0
Superstar Metallica Fanboy Chlorophyll 0 0