The Cave of Dragonflies ASB Database

Midday Lycanroc

Rock
Speed
112
Gender
Female or male
Population
0

Abilities

Keen Eye
Prevents Accuracy from being lowered by other Pokémon.
Sand Rush
Doubles Speed during a sandstorm, and protects against the sandstorm's effects.
Steadfast
(Hidden ability.) Raises Speed by one stage upon flinching.

Type matchups

Weak to (1.5×)
WaterGrassFightingGroundSteel
Resistant to (0.67×)
NormalFirePoisonFlying
Immune to (0×)
None

Evolution

Rockruff
Lycanroc

3 EXP

Forms

Lycanroc's forms have different abilities, movepools, and stats. Its form is chosen when evolving Rockruff, and cannot be changed. (Unlike in the video games, any Rockruff may evolve into Dusk Form.)

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Accelerock Rock Physical 40 3% 100% +1 Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Crush Claw Normal Physical 75 5% 95% Has a 50% chance to lower the target's Defense by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drill Run Ground Physical 80 4% 95% Has a critical hit rate one stage higher than normal.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Fang Fire Physical 65 3% 95% Has a 10% chance to burn the target and a 10% chance to make it flinch.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Howl Normal 1% Raises the user's Attack by one stage.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Odor Sleuth Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Protect Normal * +4 Protects the user against all moves this action.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Quick Guard Fighting * +3 Protects the user and its allies against priority moves this action.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Throw Rock Physical 50 3% 90% Deals damage. No other effect.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sand Attack Ground 1% 100% Lowers the target's Accuracy by one stage.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snarl Dark Special 55 4% 95% Has a 100% chance to lower each target's Special Attack by one stage.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Thunder Fang Electric Physical 65 3% 95% Has a 10% chance to paralyze the target and a 10% chance to make it flinch.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.