The Cave of Dragonflies ASB Database

Lumineon

Water
Speed
91
Gender
Female or male
Population
0

Abilities

Swift Swim
Doubles Speed during rain and in water.
Storm Drain
Absorbs Water moves, raising Special Attack by one stage. Redirects single-target Water moves to this Pokémon where possible.
Water Veil
(Hidden ability.) Prevents burns.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Finneon
Lumineon

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2% Raises the user's Speed by two stages.
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Aqua Ring Water 5% Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Aurora Beam Ice Special 65 3% 100% Has a 10% chance to lower the target's Attack by one stage.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gust Flying Special 40 2% 100% Can hit high-flying Pokémon.
Hail Ice 5% Changes the weather to hail for nine actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Protect Normal * +4 Protects the user against all moves this action.
Psybeam Psychic Special 65 3% 100% Has a 10% chance to confuse the target.
Psych Up Normal * Copies the target's stat stages.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Soak Water 5% 100% Changes the target's type to Water.
Splash Normal 1% Does nothing.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Kiss Fairy 3% 75% Confuses the target.
Swift Normal Special 60 3% Never misses.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Tickle Normal 2% 100% Lowers the target's Attack and Defense by one stage.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Twister Dragon Special 40 2% 100% Has a 20% chance to make each target flinch.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.