The Cave of Dragonflies ASB Database

Mega Lopunny

NormalFighting
Speed
135
Gender
Female or male
Population
0

Abilities

Scrappy
Lets Normal and Fighting moves hit Ghost Pokémon.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FightingFlyingPsychicFairy
Resistant to (0.67×)
BugRockDark
Very resistant to (0.5×)
None
Immune to (0×)
Ghost

Evolution

Buneary
Lopunny

5 happiness

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1% Makes the target move next if it has not already moved this action.
Agility Psychic 2% Raises the user's Speed by two stages.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baby-Doll Eyes Fairy 1% 100% +1 Lowers the target's Attack by one stage.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Circle Throw Fighting Physical 60 3% 90% −6 Throws the target fairly far away, potentially preventing it from reaching the user for a bit.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Copycat Normal * Uses the last move successfully used by any Pokémon in battle.
Cosmic Power Psychic 2% Raises the user's Defense and Special Defense by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Dizzy Punch Normal Physical 70 4% 100% Has a 20% chance to confuse the target.
Double Hit Normal Physical 35 2% 90% Hits twice in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Entrainment Normal 3% 100% Copies the user's ability onto the target.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Fake Tears Dark 2% 100% Lowers the target's Special Defense by two stages.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Foresight Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heal Bell Normal 4% Heals the status conditions of all Pokémon who hear the bell.
Healing Wish Psychic * Knocks the user out and fully heals its replacement's health.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
High Jump Kick Fighting Physical 130 8% 90% Deals crash damage to the user if it misses, equal to half the damage it would have dealt.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Jump Kick Fighting Physical 100 6% 95% Deals crash damage to the user if it misses, equal to half the damage it would have dealt.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Mirror Coat Psychic Special * * 100% −5 Counters a special move, dealing twice as much damage as the user took.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Mud Sport Ground 3% Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rototiller Ground * Raises the Attack and Special Attack of all Grass Pokémon in battle by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Sky Uppercut Fighting Physical 85 4% 90% Can hit high-flying Pokémon.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Splash Normal 1% Does nothing.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Kiss Fairy 3% 75% Confuses the target.
Swift Normal Special 60 3% Never misses.
Switcheroo Dark 3% 100% Swaps the user and target's held items.
Teeter Dance Normal 4% 100% Confuses all other Pokémon who see the user's dance.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.