The Cave of Dragonflies ASB Database

Ledyba

BugFlying
Speed
55
Rarity
1 ($5)
Gender
Female or male
Population
3

Abilities

Swarm
Multiplies Bug moves' base power by 1.3 at 33% health or less.
Early Bird
Halves the duration of sleep.
Rattled
(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.

Type matchups

Very weak to (2×)
Rock
Weak to (1.5×)
FireElectricIceFlying
Resistant to (0.67×)
Bug
Very resistant to (0.5×)
GrassFighting
Immune to (0×)
Ground

Evolution

Ledyba
Ledian

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Aerial Ace Flying Physical 60 3% Never misses.
Agility Psychic 2% Raises the user's Speed by two stages.
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Air Slash Flying Special 75 5% 95% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Bug Buzz Bug Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Comet Punch Normal Physical 18 * 85% Hits 2-5 times in one action. Base power is 18 times the number of hits.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Dizzy Punch Normal Physical 70 4% 100% Has a 20% chance to confuse the target.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Encore Normal 4% 100% Makes the target repeat its last move for three actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Mach Punch Fighting Physical 40 3% 100% +1 Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psybeam Psychic Special 65 3% 100% Has a 10% chance to confuse the target.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
String Shot Bug 2% 95% Lowers each target's Speed by two stages.
Struggle Bug Bug Special 50 4% 100% Has a 100% chance to lower each target's Special Attack by one stage.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Supersonic Normal 1% 55% Confuses the target.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swift Normal Special 60 3% Never misses.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
U-turn Bug Physical 70 4% 100% Makes the user switch out.

Ledyba in the league

Name Trainer Ability XP :3 Item
Francis bulbasaur Swarm 0 0
Mistress Aletheia Early Bird 1 1
Plattitude Eta Carinae Swarm 2 2