The Cave of Dragonflies ASB Database

Lairon

SteelRock
Speed
40
Gender
Female or male
Population
1

Abilities

Sturdy
Prevents being knocked out by any move that would have done more than 10% damage.
Rock Head
Prevents recoil damage.
Heavy Metal
(Hidden ability.) Lowers incoming physical moves' final damage by 1%, and doubles the Pokémon's weight.

Type matchups

Very weak to (2×)
FightingGround
Weak to (1.5×)
Water
Resistant to (0.67×)
IcePsychicBugRockDragonFairy
Very resistant to (0.5×)
NormalFlying
Immune to (0×)
Poison

Evolution

Aron
Lairon

4 EXP

Aggron

7 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Autotomize Steel 2% Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dragon Rush Dragon Physical 100 6% 75% Has a 20% chance to make the target flinch.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Harden Normal 1% Raises the user's Defense by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Head Smash Rock Physical 150 9% 80% Deals recoil damage to the user equal to half the damage dealt.
Heavy Slam Steel Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Metal Burst Steel Physical * * 100% Counters any damaging move, dealing 1.5× as much damage as the user took. Fails if the user moves first.
Metal Claw Steel Physical 50 3% 95% Has a 10% chance to raise the user's Attack by one stage.
Metal Sound Steel 2% 85% Lowers the target's Special Defense by two stages.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Reversal Fighting Physical * * 100% Base power rises as the user's health falls.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smelling Salts Normal Physical 70 4% 100% Base power rises if the target is paralyzed, depending on the severity. Heals the target's paralysis.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stomp Normal Physical 65 4% 100% Has a 30% chance to make the target flinch.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.

Lairon in the league

Name Trainer Ability XP :3 Item
Havel Meowth Sturdy 5 5 Dragon Fang