The Cave of Dragonflies ASB Database

White Kyurem

DragonIce
Speed
95
Gender
Genderless
Population
0

Abilities

Turboblaze
Bypasses targets' abilities if they could prevent or hinder damage.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FightingRockDragonSteelFairy
Resistant to (0.67×)
WaterGrassElectric
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Kyurem

Forms

Kyurem's forms have different abilities, signature moves, and stats. It may battle in any form, but cannot change forms in battle.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Draco Meteor Dragon Special 130 8% 90% Lowers the user's Special Attack by two stages.
Dragon Breath Dragon Special 60 4% 100% Has a 30% chance to paralyze the target.
Dragon Claw Dragon Physical 80 4% 100% Deals damage. No other effect.
Dragon Pulse Dragon Special 85 4% 100% Deals damage. No other effect.
Dragon Rage Dragon Special * 2% 100% Always does exactly 4% damage, unless the target is immune.
Dragon Tail Dragon Physical 60 3% 90% −6 Knocks the target fairly far away, potentially preventing it from reaching the user for a bit.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Fly Flying Physical 90 5% 95% Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fusion Flare Fire Special 100 6% 100% Base power is doubled if used after Fusion Bolt.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hail Ice 5% Changes the weather to hail for nine actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Burn Ice Special 140 9% 90% Requires an action to charge and has a 30% chance to burn the target. Can be used in one action for 3% extra energy.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Light Screen Psychic * Halves damage taken from special moves for five actions.
Noble Roar Normal 2% 100% Lowers the target's Attack and Special Attack by one stage.
Outrage Dragon Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Steel Wing Steel Physical 70 4% 90% Has a 10% chance to raise the user's Defense by one stage.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.