The Cave of Dragonflies ASB Database

Komala

Normal
Speed
65
Rarity
6 ($20)
Gender
Female or male
Population
1

Abilities

Comatose
Flavor text: "It’s always drowsing and will never wake up. It can attack without waking up."

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Komala

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acrobatics Flying Physical 55 3% 100% Has double power if the user is not holding an item.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Play Rough Fairy Physical 90 5% 90% Has a 10% chance to lower the target's Attack by one stage.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Quash Dark 3% 100% Makes the target act last this action.
Rapid Spin Normal Physical 20 1% 100% Frees the user from Leech Seed and trapping moves, and clears Spikes et al.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sing Normal 1% 55% Puts the target to sleep.
Slam Normal Physical 80 4% 75% Deals damage. No other effect.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swallow Normal 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Wish Normal * After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.
Wood Hammer Grass Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Yawn Normal 4% Puts the target to sleep at the end of the next action.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Komala in the league

Name Trainer Ability XP :3 Item
Valerian Kratos Aurion Comatose 0 0