The Cave of Dragonflies ASB Database

Klefki

SteelFairy
Speed
75
Rarity
5 ($15)
Gender
Female or male
Population
7

Abilities

Prankster
Raises non-damaging moves' priority by one.
Magician
(Hidden ability.) Steals the target's held item when using any damaging move.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGround
Resistant to (0.67×)
NormalGrassIceFlyingPsychicRockDarkFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
PoisonDragon

Evolution

Klefki

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Astonish Ghost Physical 30 3% 100% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Crafty Shield Fairy * +3 Protects all friendly Pokémon from non-damaging moves this action.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Draining Kiss Fairy Special 50 3% 100% Drains 3/4 of the damage dealt to heal the user.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fairy Lock Fairy 4% Prevents all Pokémon from switching or using moves that require a lot of movement for three actions.
Fairy Wind Fairy Special 40 2% 100% Deals damage. No other effect.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Heal Block Psychic 4% 100% Prevents the targets from regaining health for five actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Lock-On Normal 4% Ensures that the user's next move against the target will hit.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Metal Sound Steel 2% 85% Lowers the target's Special Defense by two stages.
Mirror Shot Steel Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Play Rough Fairy Physical 90 5% 90% Has a 10% chance to lower the target's Attack by one stage.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spikes Ground 2% Scatters spikes which deal 2% damage to any Pokémon who steps on them.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Switcheroo Dark 3% 100% Swaps the user and target's held items.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.

Klefki in the league

Name Trainer Ability XP :3 Item
Aeris Totodile Prankster 0 0 Razor Claw
Ciel CherubiOnTop Prankster 0 0
E♭ Major Dragon Prankster 0 0
good + pure boy Porygon2 Prankster 0 0
Kallamehr Ether's Bane Prankster 2 2
Keyrielle Phlebotinum Lord of the Fireflies Prankster 0 0 Red Card
One Chainz Eta Carinae Prankster 0 0