The Cave of Dragonflies ASB Database

Jellicent

WaterGhost
Speed
60
Gender
Female or male
Population
1

Abilities

Water Absorb
Absorbs Water moves, restoring health equal to 0.1× the move's base power, or 1% for non-damaging moves. Restores 5% health with the use of an action in water.
Cursed Body
Has a 30% chance of disabling any move that hits the Pokémon.
Damp
(Hidden ability.) Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. Allows the Pokémon to take an action to prevent other explosive moves.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
GrassElectricGhostDark
Resistant to (0.67×)
FireWaterIcePoisonBugSteel
Very resistant to (0.5×)
None
Immune to (0×)
NormalFighting

Evolution

Frillish
Jellicent

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Absorb Grass Special 20 1% 100% Drains half the damage dealt to heal the user.
Acid Armor Poison 2% Raises the user's Defense by two stages.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bind Normal Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Bubble Water Special 40 2% 100% Has a 10% chance to lower each target's Speed by one stage.
Bubble Beam Water Special 65 3% 100% Has a 10% chance to lower the target's Speed by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Constrict Normal Physical 10 1% 100% Has a 10% chance to lower the target's Speed by one stage.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hail Ice 5% Changes the weather to hail for nine actions.
Hex Ghost Special 65 3% 100% Base power is doubled if the target has a status ailment.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hydro Pump Water Special 110 7% 80% Deals damage. No other effect.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Mist Ice 4% Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.
Night Shade Ghost Special * * 100% Damage is equal to the user's experience, up to 10%.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Pain Split Normal * Averages the user and target's health.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recover Normal * Restores 50% of the user's health.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Water Sport Water 3% Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.
Water Spout Water Special 150 9% 100% Base power and energy cost fall proportional to the user's remaining health.
Will-O-Wisp Fire 3% 85% Burns the target.
Wring Out Normal Special * 7% 100% Base power and energy cost fall proportional to the target's remaining health.

Jellicent in the league

Name Trainer Ability XP :3 Item
Quabbel Superbird Cursed Body 6 4 Leftovers