The Cave of Dragonflies ASB Database

Hoothoot

NormalFlying
Speed
50
Rarity
1 ($5)
Gender
Female or male
Population
7

Abilities

Insomnia
Prevents sleep.
Keen Eye
Prevents Accuracy from being lowered by other Pokémon.
Tinted Lens
(Hidden ability.) Raises the effectiveness of not-very-effective moves by one level.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
ElectricIceRock
Resistant to (0.67×)
GrassBug
Very resistant to (0.5×)
None
Immune to (0×)
GroundGhost

Evolution

Hoothoot
Noctowl

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Agility Psychic 2% Raises the user's Speed by two stages.
Air Cutter Flying Special 60 3% 95% Has a critical hit rate one stage higher than normal.
Air Slash Flying Special 75 5% 95% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Detect Fighting * +4 Protects the user from all moves this action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Feather Dance Flying 2% 100% Lowers the target's Attack by two stages.
Feint Attack Dark Physical 60 3% Never misses.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fly Flying Physical 90 5% 95% Flies up high, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Foresight Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hurricane Flying Special 110 8% 70% Has a 30% chance to confuse the target.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Hypnosis Psychic 2% 60% Puts the target to sleep.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Mean Look Normal 4% Prevents the target from leaving battle or becoming intangible for five actions.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mirror Move Flying * Uses the last move the target used.
Moonblast Fairy Special 95 6% 100% Has a 30% chance to lower the target's Special Attack by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nightmare Ghost 4% 100% Damages the target for 5% health after each action as long as it stays asleep.
Night Shade Ghost Special * * 100% Damage is equal to the user's experience, up to 10%.
Ominous Wind Ghost Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Peck Flying Physical 35 2% 100% Deals damage. No other effect.
Pluck Flying Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psycho Shift Psychic 3% 100% Transfers the user's major status ailments to the target.
Psych Up Normal * Copies the target's stat stages.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roost Flying * Restores 50% of the user's health, and removes its Flying type, if applicable, until the user's next action.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Silver Wind Bug Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Sky Attack Flying Physical 140 9% 90% Requires an action to charge and has a 30% chance to make the target flinch. Can be used in one action for 3% extra energy.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Steel Wing Steel Physical 70 4% 90% Has a 10% chance to raise the user's Defense by one stage.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Supersonic Normal 1% 55% Confuses the target.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Synchronoise Psychic Special 120 7% 100% Hits all other Pokémon in battle that share a type with the user.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Tailwind Flying 4% Doubles the user and its allies' Speed for four actions.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Twister Dragon Special 40 2% 100% Has a 20% chance to make each target flinch.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Whirlwind Normal 3% −6 Blows a strong gust of wind, which can be used, for example, to knock the opponent back or clear the air.
Wing Attack Flying Physical 60 3% 100% Deals damage. No other effect.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Hoothoot in the league

Name Trainer Ability XP :3 Item
Bubo Wargle Insomnia 0 0
Dr Hoot Noctowl Insomnia 0 0
Gerinomo Eta Carinae Tinted Lens 0 0
Olivia Hootin' John The Omskivar Insomnia 0 0 Lucky Egg
Tootsie Coloursfall Insomnia 0 0
Who Zexion Keen Eye 0 0
Whom Floette Keen Eye 0 0