The Cave of Dragonflies ASB Database

Honedge

SteelGhost
Speed
28
Rarity
5 ($15)
Gender
Female or male
Population
9

Abilities

No Guard
Ensures that all moves used by or against the Pokémon hit.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGroundGhostDark
Resistant to (0.67×)
GrassIceFlyingPsychicRockDragonSteelFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
NormalFightingPoison

Evolution

Honedge
Doublade

4 EXP

Aegislash

battle holding a Dusk Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
After You Normal 1% Makes the target move next if it has not already moved this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Autotomize Steel 2% Raises the user's Speed by two stages and halves its weight. Works once per Pokémon per battle.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brutal Swing Dark Physical 60 3% 100% Deals damage. No other effect.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Destiny Bond Ghost * Severely damages any Pokémon that knocks out the user before its next action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
False Swipe Normal Physical 40 2% 100% Cannot lower the target's health below 1%.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Metal Sound Steel 2% 85% Lowers the target's Special Defense by two stages.
Night Slash Dark Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Power Trick Psychic * Switches the user's Attack and Defense stats.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Sacred Sword Fighting Physical 90 5% 100% Ignores the target's stat stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Claw Ghost Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Shadow Sneak Ghost Physical 40 3% 100% +1 Deals damage. No other effect.
Shock Wave Electric Special 60 3% Never misses.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.

Honedge in the league

Name Trainer Ability XP :3 Item
Artorias Meowth No Guard 2 2 Dusk Stone
Charon Aenrhien No Guard 0 0
Hatsya RespectTheBlade No Guard 1 1
Honedge JacenBoy No Guard 0 0
Nosada TruetoCheese No Guard 3 2 Dusk Stone
Perry Totodile No Guard 2 2 Dusk Stone
Sharpie Murkrow No Guard 0 0
Shouldra Coloursfall No Guard 0 0
Turbotastic Vholvek No Guard 0 0 Exp. Share