The Cave of Dragonflies ASB Database

Hitmontop

Fighting
Speed
70
Gender
Male
Population
0

Abilities

Intimidate
Lowers opponents' Attack by one stage upon entering battle. Their Attack may be restored if the Pokémon does not continue to be intimidating.
Technician
Multiplies base power by 1.5 for moves of 60 base power or less.
Steadfast
(Hidden ability.) Raises Speed by one stage upon flinching.

Type matchups

Weak to (1.5×)
FlyingPsychicFairy
Resistant to (0.67×)
BugRockDark
Immune to (0×)
None

Evolution

Tyrogue
Hitmonlee

3 EXP

Hitmonchan

3 EXP

Hitmontop

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Agility Psychic 2% Raises the user's Speed by two stages.
Ally Switch Psychic 1% +2 Switches places with an ally.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Bullet Punch Steel Physical 40 3% 100% +1 Deals damage. No other effect.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Close Combat Fighting Physical 120 7% 100% Lowers the user's Defense and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Covet Normal Physical 60 3% 100% Steals the target's item.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Detect Fighting * +4 Protects the user from all moves this action.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drill Run Ground Physical 80 4% 95% Has a critical hit rate one stage higher than normal.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Foresight Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
High Jump Kick Fighting Physical 130 8% 90% Deals crash damage to the user if it misses, equal to half the damage it would have dealt.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Mach Punch Fighting Physical 40 3% 100% +1 Deals damage. No other effect.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mind Reader Normal 4% Ensures that the user's next move against the target will hit.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Quick Guard Fighting * +3 Protects the user and its allies against priority moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rapid Spin Normal Physical 20 1% 100% Frees the user from Leech Seed and trapping moves, and clears Spikes et al.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Role Play Psychic 3% Copies the target's ability.
Rolling Kick Fighting Physical 60 4% 85% Has a 30% chance to make the target flinch.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Triple Kick Fighting Physical 10 * 90% Hits three times in one action for 10, 20, and 30 base power respectively.
Twister Dragon Special 40 2% 100% Has a 20% chance to make each target flinch.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Vacuum Wave Fighting Special 40 3% 100% +1 Deals damage. No other effect.
Wide Guard Rock * +3 Protects the user and its allies against moves that hit multiple targets this action.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.