The Cave of Dragonflies ASB Database

Average Gourgeist

GhostGrass
Speed
84
Gender
Female or male
Population
0

Abilities

Pickup
Picks up other Pokémon's held items after they use them up or Fling them.
Frisk
Forces opposing trainers to command first whenever an opponent sends out a new Pokémon.
Insomnia
(Hidden ability.) Prevents sleep.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireIceFlyingGhostDark
Resistant to (0.67×)
WaterGrassElectricGround
Very resistant to (0.5×)
None
Immune to (0×)
NormalFighting

Evolution

Pumpkaboo
Gourgeist

battle holding a Link Cable

Forms

Gourgeist's sizes have different stats. Its size is chosen as a Pumpkaboo, and cannot be changed.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Astonish Ghost Physical 30 3% 100% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bestow Normal 3% Passes the user's held item to the target if it does not already have one.
Bullet Seed Grass Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Destiny Bond Ghost * Severely damages any Pokémon that knocks out the user before its next action.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Nature Power Normal * Uses another move depending on the arena.
Pain Split Normal * Averages the user and target's health.
Phantom Force Ghost Physical 90 5% 100% Vanishes, dodging most moves, then hits. Costs 3% extra energy to do both in one action. Breaks through moves like Protect.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Razor Leaf Grass Physical 55 3% 95% Has a critical hit rate one stage higher than normal.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Sneak Ghost Physical 40 3% 100% +1 Deals damage. No other effect.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick-or-Treat Ghost 5% 100% Adds Ghost to the target's types.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Will-O-Wisp Fire 3% 85% Burns the target.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.