The Cave of Dragonflies ASB Database

Glalie

Ice
Speed
80
Gender
Female or male
Population
0

Abilities

Inner Focus
Prevents flinching.
Ice Body
Restores 2% health after each action during hail.
Moody
(Hidden ability.) Raises a random stat by two stages and lowers another by one stage after each round.

Type matchups

Weak to (1.5×)
FireFightingRockSteel
Resistant to (0.67×)
Ice
Immune to (0×)
None

Evolution

Snorunt
Glalie

3 EXP

Froslass

battle holding a Dawn Stone (female only)

Forms

Mega Evolution is coming soon.

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Avalanche Ice Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Tears Dark 2% 100% Lowers the target's Special Defense by two stages.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Freeze-Dry Ice Special 70 4% 100% Is super-effective against Water and has a 10% chance to freeze the target.
Frost Breath Ice Special 60 3% 90% Always scores a critical hit.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Hail Ice 5% Changes the weather to hail for nine actions.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hex Ghost Special 65 3% 100% Base power is doubled if the target has a status ailment.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Fang Ice Physical 65 3% 95% Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Ice Shard Ice Physical 40 3% 100% +1 Deals damage. No other effect.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Powder Snow Ice Special 40 2% 100% Has a 10% chance to freeze each target.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Sheer Cold Ice Special * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spikes Ground 2% Scatters spikes which deal 2% damage to any Pokémon who steps on them.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Super Fang Normal Physical * * 90% Deals damage equal to half the target's current health.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Switcheroo Dark 3% 100% Swaps the user and target's held items.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Weather Ball Normal Special 50 3% 100% Has 100 base power and changes type to match the weather if there is weather in effect.