The Cave of Dragonflies ASB Database

Floatzel

Water
Speed
115
Gender
Female or male
Population
2

Abilities

Swift Swim
Doubles Speed during rain and in water.
Water Veil
(Hidden ability.) Prevents burns.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Buizel
Floatzel

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Agility Psychic 2% Raises the user's Speed by two stages.
Aqua Jet Water Physical 40 3% 100% +1 Deals damage. No other effect.
Aqua Ring Water 5% Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Baton Pass Normal 3% Switches out, passing the user's stat modifiers and various effects to its replacement.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Hit Normal Physical 35 2% 90% Hits twice in one action.
Double Slap Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Fury Swipes Normal Physical 18 * 80% Hits 2-5 times in one action. Base power is 18 times the number of hits.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Hail Ice 5% Changes the weather to hail for nine actions.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hydro Pump Water Special 110 7% 80% Deals damage. No other effect.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Fang Ice Physical 65 3% 95% Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Liquidation Water Physical 85 5% 100% Has a 20% chance to lower the target's Defense by one stage.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Me First Normal * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Odor Sleuth Normal 5% Resets each target's Evasion stages and makes Ghost-types vulnerable to Normal- and Fighting-type moves for six actions.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Quick Attack Normal Physical 40 3% 100% +1 Deals damage. No other effect.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Razor Wind Normal Special 80 4% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Roar Normal 3% −6 Tries to make the target flinch. Success rate varies depending on the circumstances.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Slash Normal Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Soak Water 5% 100% Changes the target's type to Water.
Sonic Boom Normal Special * 1% 90% Always does exactly 2% damage, unless the target is immune.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swift Normal Special 60 3% Never misses.
Switcheroo Dark 3% 100% Swaps the user and target's held items.
Tail Slap Normal Physical 25 * 85% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Water Sport Water 3% Lowers the effectiveness of Fire-type moves used against the user or its allies by one stage for nine actions.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.

Floatzel in the league

Name Trainer Ability XP :3 Item
Leith Zhorken Swift Swim 3 2
Zef Barra Kratos Aurion Swift Swim 3 2