The Cave of Dragonflies ASB Database

Fennekin

Fire
Speed
60
Rarity
8 ($30)
Gender
Female or male
Population
11

Abilities

Blaze
Multiplies Fire moves' base power by 1.3 at 33% health or less.
Magician
(Hidden ability.) Steals the target's held item when using any damaging move.

Type matchups

Weak to (1.5×)
WaterGroundRock
Resistant to (0.67×)
FireGrassIceBugSteelFairy
Immune to (0×)
None

Evolution

Fennekin
Braixen

2 EXP

Delphox

6 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Ember Fire Special 40 2% 100% Has a 10% chance to burn the target.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Pledge Fire Special 80 4% 100% Changes the terrain when used alongside Water Pledge or Grass Pledge.
Fire Spin Fire Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Howl Normal 1% Raises the user's Attack by one stage.
Hypnosis Psychic 2% 60% Puts the target to sleep.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Lucky Chant Normal 4% Protects all friendly Pokémon against critical hits for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psybeam Psychic Special 65 3% 100% Has a 10% chance to confuse the target.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psychic Terrain Psychic 5% For six actions, protects Pokémon on the ground from priority moves and raises their Psychic-type moves' base power by 20.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scratch Normal Physical 40 2% 100% Deals damage. No other effect.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Will-O-Wisp Fire 3% 85% Burns the target.
Wish Normal * After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.

Fennekin in the league

Name Trainer Ability XP :3 Item
Ambrose Zhorken Magician 0 0 White Herb
Fern Dragonair Blaze 0 0
Foxy Sylph Blaze 0 0
Grace Zora of Termina Magician 1 1
Howl Pixel Chinchill Blaze 1 1
Hydrargyrum bulbasaur Magician 0 0
Katy Perry RedneckPhoenix Blaze 0 0
Kindle KangaRou Blaze 0 0
Macbeth Coloursfall Magician 0 0
Nefi Sandstone-Shadow Magician 0 0 Fire Stone
Wizard Kratos Aurion Blaze 0 0 Lucky Egg