The Cave of Dragonflies ASB Database

Drowzee

Psychic
Speed
42
Rarity
2 ($7)
Gender
Female or male
Population
2

Abilities

Insomnia
Prevents sleep.
Forewarn
Lowers incoming moves' final damage by 3% if their base power is 90 or higher, taking into account modifiers that specifically affect base power but not other modifiers.
Inner Focus
(Hidden ability.) Prevents flinching.

Type matchups

Weak to (1.5×)
BugGhostDark
Resistant to (0.67×)
FightingPsychic
Immune to (0×)
None

Evolution

Drowzee
Hypno

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Assist Normal * Uses a random move known by another Pokémon in the active squad.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Barrier Psychic 2% Raises the user's Defense by two stages.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Flatter Dark 4% 100% Raises the target's Special Attack by one stage and confuses it.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Future Sight Psychic Special 120 7% 100% Hits the target two to three actions later, at the end of the action.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Guard Swap Psychic * Swaps the user's Defense and Special Defense stages with the target.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hypnosis Psychic 2% 60% Puts the target to sleep.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Meditate Psychic 1% Raises the user's Attack by one stage.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Metronome Normal * Randomly uses any move.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nightmare Ghost 4% 100% Damages the target for 5% health after each action as long as it stays asleep.
Poison Gas Poison 4% 90% Poisons the target.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Power Split Psychic * Averages the user and target's Attack and Special Attack stages.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Psybeam Psychic Special 65 3% 100% Has a 10% chance to confuse the target.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psychic Terrain Psychic 5% For six actions, protects Pokémon on the ground from priority moves and raises their Psychic-type moves' base power by 20.
Psycho Cut Psychic Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Psywave Psychic Special * * 100% Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Submission Fighting Physical 80 4% 80% Deals recoil damage to the user equal to 1/4 of the damage dealt.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Synchronoise Psychic Special 120 7% 100% Hits all other Pokémon in battle that share a type with the user.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Teleport Psychic 3% Teleports the user to another location within the arena.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Tri Attack Normal Special 80 4% 100% Has a 20% chance to burn, freeze, or paralyze the target.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Wake-Up Slap Fighting Physical 70 4% 100% Base power rises if the target is asleep, depending on severity. Wakes the target up.
Zap Cannon Electric Special 120 8% 50% Has a 100% chance to paralyze the target.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Drowzee in the league

Name Trainer Ability XP :3 Item
Arthur The Omskivar Insomnia 0 0
Drowzee Negrek Insomnia 0 0