The Cave of Dragonflies ASB Database

Dedenne

ElectricFairy
Speed
101
Rarity
4 ($13)
Gender
Female or male
Population
4

Abilities

Cheek Pouch
Restores 5% health upon eating any berry, in addition to the berry's effect.
Pickup
Picks up other Pokémon's held items after they use them up or Fling them.
Plus
(Hidden ability.) Multiplies special moves' base power by 1.5 if another Pokémon with Plus or Minus is on the field.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
PoisonGround
Resistant to (0.67×)
ElectricFightingFlyingBugDark
Very resistant to (0.5×)
None
Immune to (0×)
Dragon

Evolution

Dedenne

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Ally Switch Psychic 1% +2 Switches places with an ally.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Charge Electric 4% Doubles the base power of the user's next Electric-type move and raises its Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Covet Normal Physical 60 3% 100% Steals the target's item.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Discharge Electric Special 80 5% 100% Has a 30% chance to paralyze each target.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Eerie Impulse Electric 2% 100% Lowers the target's Special Attack by two stages.
Electroweb Electric Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Entrainment Normal 3% 100% Copies the user's ability onto the target.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Magnet Rise Electric 4% Grants the user Levitate for five actions in addition to all other abilities.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nuzzle Electric Physical 20 2% 100% Has a 100% chance to paralyze the target.
Parabolic Charge Electric Special 65 4% 100% Drains half the total damage dealt to all targets to heal the user.
Play Rough Fairy Physical 90 5% 90% Has a 10% chance to lower the target's Attack by one stage.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shock Wave Electric Special 60 3% Never misses.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Super Fang Normal Physical * * 90% Deals damage equal to half the target's current health.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Tearful Look Normal 2% Lowers the target's Attack and Special Attack by one stage.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Shock Electric Special 40 2% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
U-turn Bug Physical 70 4% 100% Makes the user switch out.
Volt Switch Electric Special 70 4% 100% Makes the user switch out.
Wild Charge Electric Physical 90 5% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.

Dedenne in the league

Name Trainer Ability XP :3 Item
Dedenne Wartortle Cheek Pouch 0 0
Ochotona Keldeo Pickup 0 0 Dusk Stone
Pikamouse hopeandjoy Cheek Pouch 0 0
soul zap sanderidge Cheek Pouch 0 0