The Cave of Dragonflies ASB Database

Croagunk

PoisonFighting
Speed
50
Rarity
5 ($15)
Gender
Female or male
Population
6

Abilities

Anticipation
Reduces incoming super-effective moves' final damage by 3%.
Dry Skin
Restores 1% health/action during rain and in water; absorbs Water moves, restoring for half the prevented damage. Causes 1% damage/action during strong sunlight; makes the Pokémon one level weaker to Fire moves.
Poison Touch
(Hidden ability.) Has a 20% chance of poisoning the target when using a contact move.

Type matchups

Very weak to (2×)
Psychic
Weak to (1.5×)
GroundFlying
Resistant to (0.67×)
GrassFightingPoisonRockDark
Very resistant to (0.5×)
Bug
Immune to (0×)
None

Evolution

Croagunk
Toxicroak

4 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acupressure Normal 2% Raises a random stat by two stages.
Astonish Ghost Physical 30 3% 100% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Belch Poison Special 120 7% 90% Only works if the user has eaten a berry.
Bounce Flying Physical 85 5% 85% Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Bullet Punch Steel Physical 40 3% 100% +1 Deals damage. No other effect.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Cross Chop Fighting Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dual Chop Dragon Physical 40 2% 90% Hits twice in one action.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Out Normal Physical 40 3% 100% +3 Makes the target flinch if the user has not already used this move since entering battle.
Feint Normal Physical 30 3% 100% +2 Breaks through Protect and Detect.
Feint Attack Dark Physical 60 3% Never misses.
Flatter Dark 4% 100% Raises the target's Special Attack by one stage and confuses it.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Blast Fighting Special 120 7% 70% Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Gunk Shot Poison Physical 120 8% 80% Has a 30% chance to poison the target.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Low Sweep Fighting Physical 65 4% 100% Has a 100% chance to lower the target's Speed by one stage.
Meditate Psychic 1% Raises the user's Attack by one stage.
Me First Normal * Uses the move the target is about to use, with 1.5 times the base power. Fails if the target has already moved this action.
Mud Bomb Ground Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Nasty Plot Dark 2% Raises the user's Special Attack by two stages.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Poison Sting Poison Physical 15 2% 100% Has a 30% chance to poison the target.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Quick Guard Fighting * +3 Protects the user and its allies against priority moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Role Play Psychic 3% Copies the target's ability.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Sludge Wave Poison Special 95 5% 100% Has a 10% chance to poison each target.
Smelling Salts Normal Physical 70 4% 100% Base power rises if the target is paralyzed, depending on the severity. Heals the target's paralysis.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Super Fang Normal Physical * * 90% Deals damage equal to half the target's current health.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Vacuum Wave Fighting Special 40 3% 100% +1 Deals damage. No other effect.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Wake-Up Slap Fighting Physical 70 4% 100% Base power rises if the target is asleep, depending on severity. Wakes the target up.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.

Croagunk in the league

Name Trainer Ability XP :3 Item
Beelzebufo Byrus Anticipation 0 0 Poison Barb
Frog TruetoCheese Anticipation 3 2 Eviolite
Hook of the Infect Boglands Lord of the Fireflies Anticipation 3 3 Sitrus Berry
Karpad pathos Anticipation 0 0 Lucky Egg
Lick Me Sylph Anticipation 0 0
Slaad Cynder Dry Skin 0 0