The Cave of Dragonflies ASB Database

Corsola

WaterRock
Speed
35
Rarity
6 ($20)
Gender
Female or male
Population
2

Abilities

Hustle
Multiplies all physical damaging moves' base power by 1.2, but lowers their accuracy by a flat 20%.
Natural Cure
Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.
Regenerator
(Hidden ability.) Restores 5% health after each round while the Pokémon is not in battle.

Type matchups

Very weak to (2×)
Grass
Weak to (1.5×)
ElectricFightingGround
Resistant to (0.67×)
NormalIcePoisonFlying
Very resistant to (0.5×)
Fire
Immune to (0×)
None

Evolution

Corsola

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Aqua Ring Water 5% Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Barrier Psychic 2% Raises the user's Defense by two stages.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Bubble Water Special 40 2% 100% Has a 10% chance to lower each target's Speed by one stage.
Bubble Beam Water Special 65 3% 100% Has a 10% chance to lower the target's Speed by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Camouflage Normal 5% Changes the user's type depending on the arena.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hail Ice 5% Changes the weather to hail for nine actions.
Harden Normal 1% Raises the user's Defense by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Head Smash Rock Physical 150 9% 80% Deals recoil damage to the user equal to half the damage dealt.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icicle Spear Ice Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Ingrain Grass 5% Heals 1% of the user's health after each action, but roots it in place.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Liquidation Water Physical 85 5% 100% Has a 20% chance to lower the target's Defense by one stage.
Lucky Chant Normal 4% Protects all friendly Pokémon against critical hits for five actions.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mirror Coat Psychic Special * * 100% −5 Counters a special move, dealing twice as much damage as the user took.
Mist Ice 4% Prevents stat drops and lowers the accuracy of all moves by 10% for five actions.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Power Gem Rock Special 80 4% 100% Deals damage. No other effect.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recover Normal * Restores 50% of the user's health.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Refresh Normal 4% Heals the user's major status ailments.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Blast Rock Physical 25 * 90% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spike Cannon Normal Physical 20 * 100% Hits 2-5 times in one action. Base power is 20 times the number of hits.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.

Corsola in the league

Name Trainer Ability XP :3 Item
Cay Zhorken Natural Cure 0 0 Dawn Stone
Moonflower Lord of the Fireflies Hustle 0 0 Zoom Lens