The Cave of Dragonflies ASB Database

Corphish

Water
Speed
35
Rarity
4 ($13)
Gender
Female or male
Population
3

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Shell Armor
Protects against critical hits.
Adaptability
(Hidden ability.) Strengthens STAB to 1.5× (instead of 1.25×), but makes moves of other types cost 1.2× energy.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Corphish
Crawdaunt

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Aqua Jet Water Physical 40 3% 100% +1 Deals damage. No other effect.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bubble Water Special 40 2% 100% Has a 10% chance to lower each target's Speed by one stage.
Bubble Beam Water Special 65 3% 100% Has a 10% chance to lower the target's Speed by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Chip Away Normal Physical 70 4% 100% Ignores the target's stat modifiers.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Crabhammer Water Physical 100 6% 90% Has a critical hit rate one stage higher than normal.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Hit Normal Physical 35 2% 90% Hits twice in one action.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dragon Dance Dragon 2% Raises the user's Attack and Speed by one stage.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
False Swipe Normal Physical 40 2% 100% Cannot lower the target's health below 1%.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Guillotine Normal Physical * * 30% Deals damage equal to the damage cap, or 100% if there is none.
Hail Ice 5% Changes the weather to hail for nine actions.
Harden Normal 1% Raises the user's Defense by one stage.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hone Claws Dark 2% Raises the user's Attack and Accuracy by one stage.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Metal Claw Steel Physical 50 3% 95% Has a 10% chance to raise the user's Attack by one stage.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Mud Sport Ground 3% Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Night Slash Dark Physical 70 4% 100% Has a critical hit rate one stage higher than normal.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Razor Shell Water Physical 75 5% 95% Has a 50% chance to lower the target's Defense.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Switcheroo Dark 3% 100% Swaps the user and target's held items.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trump Card Normal Special * * Base power rises as the user's energy falls.
Vice Grip Normal Physical 55 3% 100% Deals damage. No other effect.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
X-Scissor Bug Physical 80 4% 100% Deals damage. No other effect.

Corphish in the league

Name Trainer Ability XP :3 Item
Corphoot Music Dragon Hyper Cutter 0 0
Lobster Mobster TruetoCheese Hyper Cutter 0 0
plant guy Eifie Adaptability 0 0 Lucky Egg