After You |
Normal |
— |
— |
1% |
— |
|
Makes the target move next if it has not already moved this action. |
Amnesia |
Psychic |
— |
— |
2% |
— |
|
Raises the user's Special Defense by two stages. The user forgets one of its own attacks. |
Aromatherapy |
Grass |
— |
— |
4% |
— |
|
Heals all friendly Pokémon's status conditions. |
Attract |
Normal |
— |
— |
4% |
100% |
|
Infatuates the target if it is the opposite gender. |
Belly Drum |
Normal |
— |
— |
6% |
— |
|
Maximizes the user's Attack. Costs 15% HP. |
Bestow |
Normal |
— |
— |
3% |
— |
|
Passes the user's held item to the target if it does not already have one. |
Bide |
Normal |
Physical |
* |
* |
— |
+1 |
Stores energy for three actions, then damages the target for twice the total damage taken. |
Blizzard |
Ice |
Special |
110 |
7% |
70% |
|
Has a 10% chance to freeze each target. |
Body Slam |
Normal |
Physical |
85 |
6% |
100% |
|
Has a 30% chance to paralyze the target. |
Bounce |
Flying |
Physical |
85 |
5% |
85% |
|
Leaps up high, avoiding most moves, then attacks. Costs 3% extra energy to do both in one action. Has a 30% chance to paralyze the target. |
Brick Break |
Fighting |
Physical |
75 |
4% |
100% |
|
Breaks through Reflect and Light Screen. |
Bubble Beam |
Water |
Special |
65 |
3% |
100% |
|
Has a 10% chance to lower the target's Speed by one stage. |
Calm Mind |
Psychic |
— |
— |
2% |
— |
|
Raises the user's Special Attack and Special Defense by one stage. |
Captivate |
Normal |
— |
— |
2% |
100% |
|
Lowers the target's Special Attack by two stages if it is the opposite gender. |
Charge Beam |
Electric |
Special |
50 |
4% |
90% |
|
Has a 70% chance to raise the user's Special Attack by one stage. |
Charm |
Fairy |
— |
— |
2% |
100% |
|
Lowers the target's Attack by two stages. |
Confide |
Normal |
— |
— |
1% |
— |
|
Lowers the target's Special Attack by one stage. |
Copycat |
Normal |
— |
— |
* |
— |
|
Uses the last move successfully used by any Pokémon in battle. |
Cosmic Power |
Psychic |
— |
— |
2% |
— |
|
Raises the user's Defense and Special Defense by one stage. |
Counter |
Fighting |
Physical |
* |
* |
100% |
−5 |
Counters a physical move, dealing twice as much damage as the user took. |
Covet |
Normal |
Physical |
60 |
3% |
100% |
|
Steals the target's item. |
Curse |
Ghost |
— |
— |
* |
— |
|
Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage. |
Dazzling Gleam |
Fairy |
Special |
80 |
4% |
100% |
|
Deals damage. No other effect. |
Defense Curl |
Normal |
— |
— |
1% |
— |
|
Raises the user's Defense by one stage. |
Detect |
Fighting |
— |
— |
* |
— |
+4 |
Protects the user from all moves this action. |
Dig |
Ground |
Physical |
80 |
4% |
100% |
|
Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action. |
Disarming Voice |
Fairy |
Special |
40 |
2% |
— |
|
Never misses. |
Double-Edge |
Normal |
Physical |
120 |
7% |
100% |
|
Deals recoil damage to the user equal to 1/3 the damage dealt. |
Double Slap |
Normal |
Physical |
15 |
* |
85% |
|
Hits 2-5 times in one action. Base power is 15 times the number of hits. |
Double Team |
Normal |
— |
— |
* |
— |
|
Produces a number of illusory clones which act as decoys for single-target moves. |
Drain Punch |
Fighting |
Physical |
75 |
4% |
100% |
|
Drains half the damage dealt to heal the user. |
Dream Eater |
Psychic |
Special |
100 |
6% |
100% |
|
Drains half the damage dealt to heal the user. Only works on sleeping targets. |
Dynamic Punch |
Fighting |
Physical |
100 |
7% |
50% |
|
Has a 100% chance to confuse the target. |
Echoed Voice |
Normal |
Special |
40 |
2% |
100% |
|
Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use. |
Encore |
Normal |
— |
— |
4% |
100% |
|
Makes the target repeat its last move for three actions. |
Endeavor |
Normal |
Physical |
* |
* |
100% |
|
Lowers the target's health to match the user's. |
Endure |
Normal |
— |
— |
* |
— |
+4 |
Prevents direct damage from lowering the user's health below 1% this action. |
Facade |
Normal |
Physical |
70 |
4% |
100% |
|
Base power is doubled if the user has a major status ailment, excluding sleep. |
Fake Tears |
Dark |
— |
— |
2% |
100% |
|
Lowers the target's Special Defense by two stages. |
Fire Blast |
Fire |
Special |
110 |
7% |
85% |
|
Has a 10% chance to burn the target. |
Fire Punch |
Fire |
Physical |
75 |
4% |
100% |
|
Has a 10% chance to burn the target. |
Flamethrower |
Fire |
Special |
90 |
5% |
100% |
|
Has a 10% chance to burn the target. |
Flash |
Normal |
— |
— |
1% |
100% |
|
Lowers the target's Accuracy by one stage if it relies on sight. |
Fling |
Dark |
Physical |
* |
* |
100% |
|
Throws the user's held item at the target. Base power and energy cost depend on the item. |
Focus Punch |
Fighting |
Physical |
150 |
9% |
100% |
−3 |
Fails if the user takes damage before using this move. |
Follow Me |
Normal |
— |
— |
1% |
— |
+2 |
Redirects opponents' single-target moves to the user this action. |
Frustration |
Normal |
Physical |
* |
* |
100% |
|
Base power and energy cost vary with the user's mood. |
Grass Knot |
Grass |
Special |
* |
* |
100% |
|
Base power and energy cost depend on the target's weight. |
Gravity |
Psychic |
— |
— |
4% |
— |
|
For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels. |
Growl |
Normal |
— |
— |
1% |
100% |
|
Lowers each target's Attack by one stage. |
Headbutt |
Normal |
Physical |
70 |
5% |
100% |
|
Has a 30% chance to make the target flinch. |
Heal Bell |
Normal |
— |
— |
4% |
— |
|
Heals the status conditions of all Pokémon who hear the bell. |
Healing Wish |
Psychic |
— |
— |
* |
— |
|
Knocks the user out and fully heals its replacement's health. |
Heal Pulse |
Psychic |
— |
— |
* |
— |
|
Restores 50% of the target's health. |
Helping Hand |
Normal |
— |
— |
* |
— |
+5 |
Multiplies the power of an ally's move by 1.5 this action. |
Hidden Power |
Normal |
Special |
60 |
3% |
100% |
|
Type is randomized per Pokémon per battle. |
Hyper Voice |
Normal |
Special |
90 |
5% |
100% |
|
Deals damage. No other effect. |
Ice Beam |
Ice |
Special |
90 |
5% |
100% |
|
Has a 10% chance to freeze the target. |
Ice Punch |
Ice |
Physical |
75 |
4% |
100% |
|
Has a 10% chance to freeze the target. |
Icy Wind |
Ice |
Special |
55 |
4% |
95% |
|
Has a 100% chance to lower each target's Speed by one stage. |
Incinerate |
Fire |
Special |
60 |
3% |
100% |
|
Destroys the target's berry. |
Iron Tail |
Steel |
Physical |
100 |
7% |
75% |
|
Has a 30% chance to lower the target's Defense by one stage. |
Knock Off |
Dark |
Physical |
65 |
3% |
100% |
|
Base power is multiplied by 1.5 if the target is holding an item, and removes the item. |
Last Resort |
Normal |
Physical |
140 |
8% |
100% |
|
Only works if the user is below 33% health. |
Light Screen |
Psychic |
— |
— |
* |
— |
|
Halves damage taken from special moves for five actions. |
Lucky Chant |
Normal |
— |
— |
4% |
— |
|
Protects all friendly Pokémon against critical hits for five actions. |
Magical Leaf |
Grass |
Special |
60 |
3% |
— |
|
Never misses. |
Magic Coat |
Psychic |
— |
— |
4% |
— |
+4 |
Reflects moves in the "reflectable" category back at their user. |
Mega Kick |
Normal |
Physical |
120 |
7% |
75% |
|
Deals damage. No other effect. |
Mega Punch |
Normal |
Physical |
80 |
4% |
85% |
|
Deals damage. No other effect. |
Meteor Mash |
Steel |
Physical |
90 |
5% |
90% |
|
Has a 20% chance to raise the user's Attack by one stage. |
Metronome |
Normal |
— |
— |
* |
— |
|
Randomly uses any move. |
Mimic |
Normal |
— |
— |
1% |
— |
|
Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle. |
Minimize |
Normal |
— |
— |
2% |
— |
|
Raises the user's Evasion by two stages. |
Misty Terrain |
Fairy |
— |
— |
5% |
— |
|
For six actions, Pokémon on the ground cannot obtain major status ailments and take 2/3× damage from Dragon moves. |
Moonblast |
Fairy |
Special |
95 |
6% |
100% |
|
Has a 30% chance to lower the target's Special Attack by one stage. |
Moonlight |
Fairy |
— |
— |
* |
— |
|
Restores up to 50% of the user's health, depending on the amount of moonlight in the arena. |
Mud-Slap |
Ground |
Special |
20 |
2% |
100% |
|
Has a 100% chance to lower the target's Accuracy by one stage. |
Natural Gift |
Normal |
Physical |
* |
* |
100% |
|
Has a really complicated effect based on the user's signature move. Going to change this soon. |
Nightmare |
Ghost |
— |
— |
4% |
100% |
|
Damages the target for 5% health after each action as long as it stays asleep. |
Pound |
Normal |
Physical |
40 |
2% |
100% |
|
Deals damage. No other effect. |
Power-Up Punch |
Fighting |
Physical |
40 |
3% |
100% |
|
Has a 100% chance to raise the user's Attack. |
Present |
Normal |
Physical |
* |
* |
90% |
|
Randomly has 40, 80, or 120 power, or heals the target for 10% health. |
Protect |
Normal |
— |
— |
* |
— |
+4 |
Protects the user against all moves this action. |
Psychic |
Psychic |
Special |
90 |
5% |
100% |
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Psych Up |
Normal |
— |
— |
* |
— |
|
Copies the target's stat stages. |
Psyshock |
Psychic |
Special |
80 |
4% |
100% |
|
Inflicts damage based on Special Attack and physical Defense. |
Psywave |
Psychic |
Special |
* |
* |
100% |
|
Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience. |
Rage |
Normal |
Physical |
20 |
1% |
100% |
|
If the user damaged between this move and the next, its Attack will increase. |
Rain Dance |
Water |
— |
— |
5% |
— |
|
Changes the weather to rain for nine actions. |
Recycle |
Normal |
— |
— |
3% |
— |
|
Restores the user's held item. |
Reflect |
Psychic |
— |
— |
* |
— |
|
Halves damage taken from physical moves for five actions. |
Rest |
Psychic |
— |
— |
* |
— |
|
Puts the user to sleep and fully heals it over three actions. |
Retaliate |
Normal |
Physical |
70 |
4% |
100% |
|
Base power is doubled if an ally fainted this action or last action. |
Return |
Normal |
Physical |
* |
* |
100% |
|
Base power and energy cost vary with the user's mood. |
Rock Smash |
Fighting |
Physical |
40 |
3% |
100% |
|
Has a 50% chance to lower the target's Defense. |
Role Play |
Psychic |
— |
— |
3% |
— |
|
Copies the target's ability. |
Rollout |
Rock |
Physical |
30 |
2% |
90% |
|
Base power doubles with each consecutive use. |
Round |
Normal |
Special |
60 |
3% |
100% |
|
Has double power if used by multiple Pokémon in one action. |
Safeguard |
Normal |
— |
— |
* |
— |
|
Protects the user and its allies from status ailments for five actions. |
Secret Power |
Normal |
Physical |
70 |
5% |
100% |
|
Has a 30% chance of inflicting an extra effect that depends on the terrain. |
Seismic Toss |
Fighting |
Physical |
* |
* |
100% |
|
Base power and energy cost vary based on the user and target's weights. |
Shadow Ball |
Ghost |
Special |
80 |
4% |
100% |
|
Has a 20% chance to lower the target's Special Defense by one stage. |
Shock Wave |
Electric |
Special |
60 |
3% |
— |
|
Never misses. |
Signal Beam |
Bug |
Special |
75 |
4% |
100% |
|
Has a 10% chance to confuse the target. |
Sing |
Normal |
— |
— |
1% |
55% |
|
Puts the target to sleep. |
Skull Bash |
Normal |
Physical |
130 |
8% |
100% |
|
Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy. |
Sleep Talk |
Normal |
— |
— |
* |
— |
|
Randomly uses any move the user has used since entering battle. Only works while asleep. |
Snatch |
Dark |
— |
— |
* |
— |
+4 |
Steals the first non-damaging, self-targetted move used by any opponent this action. |
Snore |
Normal |
Special |
50 |
4% |
100% |
|
Has a 30% chance to make the target flinch. Only works while asleep. |
Soft-Boiled |
Normal |
— |
— |
* |
— |
|
Restores 50% of the user's health. |
Solar Beam |
Grass |
Special |
120 |
7% |
100% |
|
Requires an action to charge. Can be used in one action for 3% extra energy. |
Splash |
Normal |
— |
— |
1% |
— |
|
Does nothing. |
Spotlight |
Normal |
— |
— |
3% |
— |
+3 |
Redirects all other Pokémon's single-target moves to the target this action. |
Stealth Rock |
Rock |
— |
— |
2% |
— |
|
Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them. |
Stored Power |
Psychic |
Special |
20 |
1% |
100% |
|
Base power rises by 20 for each of the user's positive stat stages. |
Strength |
Normal |
Physical |
80 |
4% |
100% |
|
Deals damage. No other effect. |
Submission |
Fighting |
Physical |
80 |
4% |
80% |
|
Deals recoil damage to the user equal to 1/4 of the damage dealt. |
Substitute |
Normal |
— |
— |
* |
— |
|
Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0. |
Sunny Day |
Fire |
— |
— |
5% |
— |
|
Changes the weather to strong sunlight for nine actions. |
Swagger |
Normal |
— |
— |
3% |
85% |
|
Confuses the target and raises its Attack by two stages. |
Sweet Kiss |
Fairy |
— |
— |
3% |
75% |
|
Confuses the target. |
Take Down |
Normal |
Physical |
90 |
5% |
85% |
|
Deals recoil damage to the user equal to 1/4 the damage dealt. |
Telekinesis |
Psychic |
— |
— |
4% |
— |
|
Raises the target in the air for three actions, giving all moves 100% accuracy against it. |
Teleport |
Psychic |
— |
— |
3% |
— |
|
Teleports the user to another location within the arena. |
Thunder |
Electric |
Special |
110 |
8% |
70% |
|
Has a 30% chance to paralyze the target. |
Thunderbolt |
Electric |
Special |
90 |
5% |
100% |
|
Has a 10% chance to paralyze the target. |
Thunder Punch |
Electric |
Physical |
75 |
4% |
100% |
|
Has a 10% chance to paralyze the target. |
Thunder Wave |
Electric |
— |
— |
4% |
90% |
|
Severely paralyzes the target. |
Tickle |
Normal |
— |
— |
2% |
100% |
|
Lowers the target's Attack and Defense by one stage. |
Toxic |
Poison |
— |
— |
4% |
90% |
|
Badly poisons the target. Never misses if the user is Poison-type. |
Tri Attack |
Normal |
Special |
80 |
4% |
100% |
|
Has a 20% chance to burn, freeze, or paralyze the target. |
Trick |
Psychic |
— |
— |
3% |
100% |
|
Swaps the user and target's held items. |
Uproar |
Normal |
Special |
90 |
5% |
100% |
|
Prevents Pokemon from falling asleep for up to three actions. |
Wake-Up Slap |
Fighting |
Physical |
70 |
4% |
100% |
|
Base power rises if the target is asleep, depending on severity. Wakes the target up. |
Water Gun |
Water |
Special |
40 |
2% |
100% |
|
Deals damage. No other effect. |
Water Pulse |
Water |
Special |
60 |
3% |
100% |
|
Has a 20% chance to confuse the target. |
Wish |
Normal |
— |
— |
* |
— |
|
After two or three actions, restores 50% health to the user or whatever Pokémon has taken its place. |
Wonder Room |
Psychic |
— |
— |
4% |
— |
|
Swaps all Pokémon's Defense and Special Defense stages for five actions. |
Work Up |
Normal |
— |
— |
2% |
— |
|
Raises the user's Attack and Special Attack by one stage. |
Zap Cannon |
Electric |
Special |
120 |
8% |
50% |
|
Has a 100% chance to paralyze the target. |
Zen Headbutt |
Psychic |
Physical |
80 |
4% |
90% |
|
Has a 20% chance to make the target flinch. |