The Cave of Dragonflies ASB Database

Clamperl

Water
Speed
32
Rarity
4 ($13)
Gender
Female or male
Population
2

Abilities

Shell Armor
Protects against critical hits.
Rattled
(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.

Type matchups

Weak to (1.5×)
GrassElectric
Resistant to (0.67×)
FireWaterIceSteel
Immune to (0×)
None

Evolution

Clamperl
Huntail

battle holding a Deep Sea Tooth

Gorebyss

battle holding a Deep Sea Scale

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aqua Ring Water 5% Heals 1% of the user's health after each action, as long as it has remained in the Aqua Ring.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Barrier Psychic 2% Raises the user's Defense by two stages.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brine Water Special 65 3% 100% Base power is doubled if the target is below 50% health.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Clamp Water Physical 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Dive Water Physical 80 4% 100% Dives underwater, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Hail Ice 5% Changes the weather to hail for nine actions.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Muddy Water Water Special 90 6% 85% Has a 30% chance to lower each target's Accuracy by one stage.
Mud Sport Ground 3% Lowers the effectiveness of Electric-type moves used against any friendly Pokémon by one stage for nine actions.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Protect Normal * +4 Protects the user against all moves this action.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Refresh Normal 4% Heals the user's major status ailments.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shell Smash Normal 6% Raises the user's Attack, Special Attack, and Speed by two stages, and lowers its Defense and Special Defense by one stage.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Supersonic Normal 1% 55% Confuses the target.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Whirlpool Water Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.

Clamperl in the league

Name Trainer Ability XP :3 Item
Incubus Eta Carinae Shell Armor 0 0 Deep Sea Scale
Succubus Eta Carinae Shell Armor 0 0 Deep Sea Tooth