The Cave of Dragonflies ASB Database

Chansey

Normal
Speed
50
Gender
Female
Population
2

Abilities

Natural Cure
Cures all major status ailments upon leaving battle, or with the use of a full round, for no energy cost.
Serene Grace
Doubles any side-effects' chance of occurring when using a damaging move.
Healer
(Hidden ability.) Has a 30% chance of curing the major status conditions of all allies within two meters at the end of each round.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Happiny
Chansey

battle holding an Oval Stone

Blissey

5 happiness

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Aromatherapy Grass 4% Heals all friendly Pokémon's status conditions.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bestow Normal 3% Passes the user's held item to the target if it does not already have one.
Bide Normal Physical * * +1 Stores energy for three actions, then damages the target for twice the total damage taken.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Body Slam Normal Physical 85 6% 100% Has a 30% chance to paralyze the target.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Bubble Beam Water Special 65 3% 100% Has a 10% chance to lower the target's Speed by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Charm Fairy 2% 100% Lowers the target's Attack by two stages.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Copycat Normal * Uses the last move successfully used by any Pokémon in battle.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Covet Normal Physical 60 3% 100% Steals the target's item.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dazzling Gleam Fairy Special 80 4% 100% Deals damage. No other effect.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Slap Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Drain Punch Fighting Physical 75 4% 100% Drains half the damage dealt to heal the user.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Dynamic Punch Fighting Physical 100 7% 50% Has a 100% chance to confuse the target.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Echoed Voice Normal Special 40 2% 100% Base power doubles with each use by any friendly Pokémon, up to 200, but resets if a full action goes by without use.
Egg Bomb Normal Physical 100 6% 75% Deals damage. No other effect.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Punch Fire Physical 75 4% 100% Has a 10% chance to burn the target.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Focus Punch Fighting Physical 150 9% 100% −3 Fails if the user takes damage before using this move.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Gravity Psychic 4% For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.
Growl Normal 1% 100% Lowers each target's Attack by one stage.
Hail Ice 5% Changes the weather to hail for nine actions.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Heal Bell Normal 4% Heals the status conditions of all Pokémon who hear the bell.
Healing Wish Psychic * Knocks the user out and fully heals its replacement's health.
Heal Pulse Psychic * Restores 50% of the target's health.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hyper Voice Normal Special 90 5% 100% Deals damage. No other effect.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Punch Ice Physical 75 4% 100% Has a 10% chance to freeze the target.
Icy Wind Ice Special 55 4% 95% Has a 100% chance to lower each target's Speed by one stage.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Last Resort Normal Physical 140 8% 100% Only works if the user is below 33% health.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Mega Kick Normal Physical 120 7% 75% Deals damage. No other effect.
Mega Punch Normal Physical 80 4% 85% Deals damage. No other effect.
Metronome Normal * Randomly uses any move.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Minimize Normal 2% Raises the user's Evasion by two stages.
Mud Bomb Ground Special 65 4% 85% Has a 30% chance to lower the target's Accuracy by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Pound Normal Physical 40 2% 100% Deals damage. No other effect.
Power-Up Punch Fighting Physical 40 3% 100% Has a 100% chance to raise the user's Attack.
Present Normal Physical * * 90% Randomly has 40, 80, or 120 power, or heals the target for 10% health.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psywave Psychic Special * * 100% Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Refresh Normal 4% Heals the user's major status ailments.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seismic Toss Fighting Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Sing Normal 1% 55% Puts the target to sleep.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Soft-Boiled Normal * Restores 50% of the user's health.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Submission Fighting Physical 80 4% 80% Deals recoil damage to the user equal to 1/4 of the damage dealt.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Sweet Kiss Fairy 3% 75% Confuses the target.
Tail Whip Normal 1% 100% Lowers each target's Defense by one stage.
Take Down Normal Physical 90 5% 85% Deals recoil damage to the user equal to 1/4 the damage dealt.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Teleport Psychic 3% Teleports the user to another location within the arena.
Thunder Electric Special 110 8% 70% Has a 30% chance to paralyze the target.
Thunderbolt Electric Special 90 5% 100% Has a 10% chance to paralyze the target.
Thunder Punch Electric Physical 75 4% 100% Has a 10% chance to paralyze the target.
Thunder Wave Electric 4% 90% Severely paralyzes the target.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Tri Attack Normal Special 80 4% 100% Has a 20% chance to burn, freeze, or paralyze the target.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Wild Charge Electric Physical 90 5% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Zap Cannon Electric Special 120 8% 50% Has a 100% chance to paralyze the target.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Chansey in the league

Name Trainer Ability XP :3 Item
Pipiri Coloursfall Serene Grace 2 2
Viola Keldeo Serene Grace 2 2 Eviolite