The Cave of Dragonflies ASB Database

Chandelure

GhostFire
Speed
80
Gender
Female or male
Population
0

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, multiplies the Pokémon's own Fire moves' base power by 1.25.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Infiltrator
(Hidden ability.) Bypasses Reflect, Light Screen, Safeguard, Mist, and Substitute.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
WaterGroundRockGhostDark
Resistant to (0.67×)
FireGrassIcePoisonSteelFairy
Very resistant to (0.5×)
Bug
Immune to (0×)
NormalFighting

Evolution

Litwick
Lampent

4 EXP

Chandelure

battle holding a Dusk Stone

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Poison Special 40 2% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Acid Armor Poison 2% Raises the user's Defense by two stages.
Ally Switch Psychic 1% +2 Switches places with an ally.
Astonish Ghost Physical 30 3% 100% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Clear Smog Poison Special 50 3% Removes the target's stat modifiers.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Dark Pulse Dark Special 80 4% 100% Has a 20% chance to make the target flinch.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Ember Fire Special 40 2% 100% Has a 10% chance to burn the target.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fire Blast Fire Special 110 7% 85% Has a 10% chance to burn the target.
Fire Spin Fire Special 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Flame Burst Fire Special 70 4% 100% Deals 3% damage to any Pokémon within two meters of the target.
Flame Charge Fire Physical 50 4% 100% Has a 100% chance to raise the user's Speed by one stage.
Flamethrower Fire Special 90 5% 100% Has a 10% chance to burn the target.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Haze Ice 4% Removes all Pokémon's stat stages. Lowers the accuracy of all moves by 10% for five actions.
Heat Wave Fire Special 95 5% 90% Has a 10% chance to burn each target.
Hex Ghost Special 65 3% 100% Base power is doubled if the target has a status ailment.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Incinerate Fire Special 60 3% 100% Destroys the target's berry.
Inferno Fire Special 100 7% 50% Has a 100% chance to burn the target.
Laser Focus Normal Flavor text: "The user concentrates intensely. The attack on the next turn always results in a critical hit."
Memento Dark 13% 100% Knocks the user out. Minimizes the target's Attack and Special Attack and lowers its Speed by two stages.
Minimize Normal 2% Raises the user's Evasion by two stages.
Night Shade Ghost Special * * 100% Damage is equal to the user's experience, up to 10%.
Overheat Fire Special 130 8% 90% Lowers the user's Special Attack by two stages.
Pain Split Normal * Averages the user and target's health.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Power Split Psychic * Averages the user and target's Attack and Special Attack stages.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave Electric Special 60 3% Never misses.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smog Poison Special 30 3% 70% Has a 40% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Spite Ghost 5% 100% Raises the energy cost of the target's last move by 4% until it leaves battle.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Will-O-Wisp Fire 3% 85% Burns the target.