The Cave of Dragonflies ASB Database

Carnivine

Grass
Speed
46
Rarity
7 ($25)
Gender
Female or male
Population
2

Abilities

Levitate
Protects against Ground moves.

Type matchups

Weak to (1.5×)
FireIcePoisonFlyingBug
Resistant to (0.67×)
WaterGrassElectricGround
Immune to (0×)
None

Evolution

Carnivine

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Acid Spray Poison Special 40 3% 100% Has a 100% chance to lower the target's Special Defense by two stages.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bind Normal Physical 15 2% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Bug Bite Bug Physical 60 3% 100% If the target is holding a berry, the user eats it and base power is doubled.
Bullet Seed Grass Physical 25 * 100% Hits 2-5 times in one action. Base power is 25 times the number of hits.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Defog Flying 4% Removes various effects from the field and lowers the target's Evasion by one stage.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Energy Ball Grass Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Feint Attack Dark Physical 60 3% Never misses.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Cutter Bug Physical 40 2% 95% Base power doubles with each successful consecutive use, up to 160.
Gastro Acid Poison 3% 100% Nullifies the target's ability.
Giga Drain Grass Special 75 4% 100% Drains half the damage dealt to heal the user.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Grass Whistle Grass 1% 55% Puts the target to sleep.
Growth Normal 2% Raises the user's Attack and Special Attack by one stage.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hyper Beam Normal Special 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Infestation Bug Special 20 2% 100% Traps the target and deals 1% damage after each action for 4-5 actions.
Ingrain Grass 5% Heals 1% of the user's health after each action, but roots it in place.
Knock Off Dark Physical 65 3% 100% Base power is multiplied by 1.5 if the target is holding an item, and removes the item.
Leaf Tornado Grass Special 65 4% 90% Has a 50% chance to lower the target's Accuracy by one stage.
Leech Seed Grass 5% 90% Drains 1% of the target's health to heal the user after each action.
Magical Leaf Grass Special 60 3% Never misses.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Power Whip Grass Physical 120 7% 85% Deals damage. No other effect.
Protect Normal * +4 Protects the user against all moves this action.
Rage Powder Bug 3% +2 Redirects opponents' single-target moves to the user this action.
Razor Leaf Grass Physical 55 3% 95% Has a critical hit rate one stage higher than normal.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Seed Bomb Grass Physical 80 4% 100% Deals damage. No other effect.
Slam Normal Physical 80 4% 75% Deals damage. No other effect.
Sleep Powder Grass 3% 75% Puts the target to sleep.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Sludge Bomb Poison Special 90 6% 100% Has a 30% chance to poison the target.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Spit Up Normal Special * 2% 100% Does damage equal to 1.5 times the amount of energy Stockpiled.
Stockpile Normal * Stores between 10% and 25% energy for use with Swallow or Spit Up.
Stun Spore Grass 3% 75% Severely paralyzes the target.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swallow Normal 2% Restores an amount of health equal to 2.5× the energy Stockpiled.
Sweet Scent Normal 2% 100% Lowers each target's Evasion by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Synthesis Grass * Restores 50% of the user's health usually, 66% during strong sunlight, or 25% during rain, sandstorm, or hail.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Throat Chop Dark Physical 80 4% 100% Prevents the target from using sound moves for three actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Vine Whip Grass Physical 45 2% 100% Deals damage. No other effect.
Worry Seed Grass 3% 100% Changes the target's ability to Insomnia.
Wring Out Normal Special * 7% 100% Base power and energy cost fall proportional to the target's remaining health.

Carnivine in the league

Name Trainer Ability XP :3 Item
The Jaws Byrus Levitate 0 0 Big Root
Witch Doctor Nana Music Dragon Levitate 0 0 Binding Band