The Cave of Dragonflies ASB Database

Bruxish

WaterPsychic
Speed
92
Rarity
6 ($20)
Gender
Female or male
Population
0

Abilities

Dazzling
Protects the Pokémon and its allies against moves with positive priority.
Strong Jaw
Multiplies biting moves' base power by 1.3.
Wonder Skin
(Hidden ability.) Has a 50% chance of protecting against moves whose only effect is to cause a major status ailment.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
GrassElectricBugGhostDark
Resistant to (0.67×)
FireWaterIceFightingPsychicSteel
Very resistant to (0.5×)
None
Immune to (0×)
None

Evolution

Bruxish

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
After You Normal 1% Makes the target move next if it has not already moved this action.
Ally Switch Psychic 1% +2 Switches places with an ally.
Aqua Jet Water Physical 40 3% 100% +1 Deals damage. No other effect.
Aqua Tail Water Physical 90 5% 90% Deals damage. No other effect.
Astonish Ghost Physical 30 3% 100% Has a 30% chance to make the target flinch.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Bite Dark Physical 60 4% 100% Has a 30% chance to make the target flinch.
Blizzard Ice Special 110 7% 70% Has a 10% chance to freeze each target.
Bulk Up Fighting 2% Raises the user's Attack and Defense by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Crunch Dark Physical 80 4% 100% Has a 20% chance to lower the target's Defense by one stage.
Disable Normal 4% 100% Prevents the target from using its last move for four actions.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Embargo Dark 4% 100% Prevents the target from using its held item for five actions.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fling Dark Physical * * 100% Throws the user's held item at the target. Base power and energy cost depend on the item.
Frost Breath Ice Special 60 3% 90% Always scores a critical hit.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Ice Beam Ice Special 90 5% 100% Has a 10% chance to freeze the target.
Ice Fang Ice Physical 65 3% 95% Has a 10% chance to freeze the target and a 10% chance to make it flinch.
Iron Tail Steel Physical 100 7% 75% Has a 30% chance to lower the target's Defense by one stage.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Liquidation Water Physical 85 5% 100% Has a 20% chance to lower the target's Defense by one stage.
Magic Coat Psychic 4% +4 Reflects moves in the "reflectable" category back at their user.
Magic Room Psychic 4% Nullifies held items for five actions.
Pain Split Normal * Averages the user and target's health.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Poison Fang Poison Physical 50 4% 100% Has a 50% chance to badly poison the target.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psychic Fangs Psychic Physical 85 5% 100% Breaks through Reflect and Light Screen.
Psywave Psychic Special * * 100% Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Scald Water Special 80 5% 100% Has a 30% chance to burn the target.
Screech Normal 2% 85% Lowers the target's Defense by two stages.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snatch Dark * +4 Steals the first non-damaging, self-targetted move used by any opponent this action.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Synchronoise Psychic Special 120 7% 100% Hits all other Pokémon in battle that share a type with the user.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Torment Dark 4% 100% Prevents the target from using the same move twice in a row for five actions.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Venoshock Poison Special 65 3% 100% Base power is doubled if the target is poisoned.
Waterfall Water Physical 80 4% 100% Has a 20% chance to make the target flinch.
Water Gun Water Special 40 2% 100% Deals damage. No other effect.
Water Pulse Water Special 60 3% 100% Has a 20% chance to confuse the target.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.