The Cave of Dragonflies ASB Database

Bronzor

SteelPsychic
Speed
23
Rarity
4 ($13)
Gender
Genderless
Population
5

Abilities

Levitate
Protects against Ground moves.
Heatproof
Lowers the effectiveness of Fire moves against the Pokémon by one level.
Heavy Metal
(Hidden ability.) Lowers incoming physical moves' final damage by 1%, and doubles the Pokémon's weight.

Type matchups

Very weak to (2×)
None
Weak to (1.5×)
FireGroundGhostDark
Resistant to (0.67×)
NormalGrassIceFlyingRockDragonSteelFairy
Very resistant to (0.5×)
Psychic
Immune to (0×)
Poison

Evolution

Bronzor
Bronzong

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Ally Switch Psychic 1% +2 Switches places with an ally.
Ancient Power Rock Special 60 3% 100% Has a 10% chance to raise all stats (except Evasion and Accuracy) by one stage.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Charge Beam Electric Special 50 4% 90% Has a 70% chance to raise the user's Special Attack by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Confuse Ray Ghost 4% 100% Confuses the target.
Confusion Psychic Special 50 3% 100% Has a 10% chance to confuse the target.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Dream Eater Psychic Special 100 6% 100% Drains half the damage dealt to heal the user. Only works on sleeping targets.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Extrasensory Psychic Special 80 4% 100% Has a 10% chance to make the target flinch.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Feint Attack Dark Physical 60 3% Never misses.
Flash Normal 1% 100% Lowers the target's Accuracy by one stage if it relies on sight.
Flash Cannon Steel Special 80 4% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Future Sight Psychic Special 120 7% 100% Hits the target two to three actions later, at the end of the action.
Grass Knot Grass Special * * 100% Base power and energy cost depend on the target's weight.
Gravity Psychic 4% For five actions, prevents Pokémon from flying or levitating and lowers their Evasion by two levels.
Gyro Ball Steel Physical * * 100% Deals more damage the slower the user is compared to the target.
Heal Block Psychic 4% 100% Prevents the targets from regaining health for five actions.
Heavy Slam Steel Physical * * 100% Base power and energy cost vary based on the user and target's weights.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Hypnosis Psychic 2% 60% Puts the target to sleep.
Imprison Psychic 5% Prevents all opponents from using any move that the user has used so far for nine actions.
Iron Defense Steel 2% Raises the user's Defense by two stages.
Light Screen Psychic * Halves damage taken from special moves for five actions.
Metal Sound Steel 2% 85% Lowers the target's Special Defense by two stages.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Protect Normal * +4 Protects the user against all moves this action.
Psychic Psychic Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Psych Up Normal * Copies the target's stat stages.
Psyshock Psychic Special 80 4% 100% Inflicts damage based on Special Attack and physical Defense.
Psywave Psychic Special * * 100% Damage varies randomly between 0.5× and 1.5× the user's experience, up to 10 experience.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Recycle Normal 3% Restores the user's held item.
Reflect Psychic * Halves damage taken from physical moves for five actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Safeguard Normal * Protects the user and its allies from status ailments for five actions.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Shadow Ball Ghost Special 80 4% 100% Has a 20% chance to lower the target's Special Defense by one stage.
Signal Beam Bug Special 75 4% 100% Has a 10% chance to confuse the target.
Skill Swap Psychic 3% Swaps the user and target's abilities.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Solar Beam Grass Special 120 7% 100% Requires an action to charge. Can be used in one action for 3% extra energy.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tackle Normal Physical 40 2% 100% Deals damage. No other effect.
Telekinesis Psychic 4% Raises the target in the air for three actions, giving all moves 100% accuracy against it.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Trick Psychic 3% 100% Swaps the user and target's held items.
Trick Room Psychic 5% −7 Reverses the order in which trainers give commands and in which Pokémon move for the following six actions.
Wonder Room Psychic 4% Swaps all Pokémon's Defense and Special Defense stages for five actions.

Bronzor in the league

Name Trainer Ability XP :3 Item
Copperplate Espeon Levitate 0 0
Psytallica Bobino Heatproof 1 1
Relic Cynder Heatproof 0 0
Spencer Byrus Heatproof 0 0
Tray of Cheese JackPK Levitate 0 0 Eviolite