The Cave of Dragonflies ASB Database

Bouffalant

Normal
Speed
55
Rarity
6 ($20)
Gender
Female or male
Population
2

Abilities

Reckless
Multiplies recoil and crash moves' base power by 1.2.
Sap Sipper
Absorbs Grass moves, raising Attack by one stage.
Soundproof
(Hidden ability.) Protects against sound moves.

Type matchups

Weak to (1.5×)
Fighting
Resistant to (0.67×)
None
Immune to (0×)
Ghost

Evolution

Bouffalant

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
Aerial Ace Flying Physical 60 3% Never misses.
Amnesia Psychic 2% Raises the user's Special Defense by two stages. The user forgets one of its own attacks.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Belch Poison Special 120 7% 90% Only works if the user has eaten a berry.
Bulldoze Ground Physical 60 4% 100% Has a 100% chance to lower each target's Speed by one stage.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Cotton Guard Grass 3% Raises the user's Defense by three stages.
Cut Normal Physical 50 3% 95% Deals damage. No other effect.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earthquake Ground Physical 100 6% 100% Deals damage. No other effect.
Endeavor Normal Physical * * 100% Lowers the target's health to match the user's.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Focus Energy Normal 5% Raises the user's critical hit chance by two stages.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Fury Attack Normal Physical 15 * 85% Hits 2-5 times in one action. Base power is 15 times the number of hits.
Giga Impact Normal Physical 150 9% 90% Requires an action to recharge. Can be used in one action for 3% extra energy.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Head Charge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Horn Attack Normal Physical 65 3% 100% Deals damage. No other effect.
Iron Head Steel Physical 80 5% 100% Has a 30% chance to make the target flinch.
Leer Normal 1% 100% Lowers each target's Defense by one stage.
Megahorn Bug Physical 120 7% 85% Deals damage. No other effect.
Mud Shot Ground Special 55 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Mud-Slap Ground Special 20 2% 100% Has a 100% chance to lower the target's Accuracy by one stage.
Outrage Dragon Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Payback Dark Physical 50 3% 100% Has double base power if the target has already acted this action.
Poison Jab Poison Physical 80 5% 100% Has a 30% chance to poison the target.
Protect Normal * +4 Protects the user against all moves this action.
Pursuit Dark Physical 40 2% 100% Deals extra damage and hits first if the target is about to switch out or run away.
Rage Normal Physical 20 1% 100% If the user damaged between this move and the next, its Attack will increase.
Rain Dance Water 5% Changes the weather to rain for nine actions.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Retaliate Normal Physical 70 4% 100% Base power is doubled if an ally fainted this action or last action.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Revenge Fighting Physical 60 3% 100% −4 Base power is doubled if the user has already taken damage this action.
Reversal Fighting Physical * * 100% Base power rises as the user's health falls.
Rock Climb Normal Physical 90 5% 85% Has a 20% chance to confuse the target.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Smash Fighting Physical 40 3% 100% Has a 50% chance to lower the target's Defense.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Scary Face Normal 2% 100% Lowers the target's Speed by two stages.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Skull Bash Normal Physical 130 8% 100% Requires an action to charge, during which the user's Defense is raised by one stage. Can be used in one action for 3% extra energy.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smart Strike Steel Physical 70 4% Never misses.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stomp Normal Physical 65 4% 100% Has a 30% chance to make the target flinch.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Stone Edge Rock Physical 100 6% 80% Has a critical hit rate one stage higher than normal.
Strength Normal Physical 80 4% 100% Deals damage. No other effect.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Superpower Fighting Physical 120 7% 100% Lowers the user's Attack and Defense by one stage.
Surf Water Special 90 5% 100% Fails if there is not enough water available for the user to manipulate.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Swords Dance Normal 2% Raises the user's Attack by two stages.
Taunt Dark 4% 100% Prevents the target from using non-damaging moves for three actions.
Thrash Normal Physical 120 7% 100% Forces the user to use this move for two to three actions, then confuses it.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.
Wild Charge Electric Physical 90 5% 100% Deals recoil damage to the user equal to 1/4 the damage dealt.
Work Up Normal 2% Raises the user's Attack and Special Attack by one stage.
Zen Headbutt Psychic Physical 80 4% 90% Has a 20% chance to make the target flinch.

Bouffalant in the league

Name Trainer Ability XP :3 Item
Aht Keldeo Sap Sipper 0 0 Leftovers
D+B Meowth Reckless 0 0