The Cave of Dragonflies ASB Database

Bonsly

Rock
Speed
10
Rarity
5 ($15)
Gender
Female or male
Population
3

Abilities

Sturdy
Prevents being knocked out by any move that would have done more than 10% damage.
Rock Head
Prevents recoil damage.
Rattled
(Hidden ability.) Raises Speed by one stage upon being hit by a Bug, Ghost, or Dark move.

Type matchups

Weak to (1.5×)
WaterGrassFightingGroundSteel
Resistant to (0.67×)
NormalFirePoisonFlying
Immune to (0×)
None

Evolution

Bonsly
Sudowoodo

3 EXP

Moves

Move Type Stat Pow. En. Acc. Pri. Summary
After You Normal 1% Makes the target move next if it has not already moved this action.
Attract Normal 4% 100% Infatuates the target if it is the opposite gender.
Block Normal 3% Blocks the target's path, preventing it from switching or using moves that require a lot of movement.
Brick Break Fighting Physical 75 4% 100% Breaks through Reflect and Light Screen.
Calm Mind Psychic 2% Raises the user's Special Attack and Special Defense by one stage.
Captivate Normal 2% 100% Lowers the target's Special Attack by two stages if it is the opposite gender.
Confide Normal 1% Lowers the target's Special Attack by one stage.
Copycat Normal * Uses the last move successfully used by any Pokémon in battle.
Counter Fighting Physical * * 100% −5 Counters a physical move, dealing twice as much damage as the user took.
Covet Normal Physical 60 3% 100% Steals the target's item.
Curse Ghost * Ghost users: costs half health; deals damage to the target after each round. Others: raises Attack and Defense but lowers Speed by one stage.
Defense Curl Normal 1% Raises the user's Defense by one stage.
Dig Ground Physical 80 4% 100% Digs underground, dodging most moves, then hits. Costs 3% extra energy to do both in one action.
Double-Edge Normal Physical 120 7% 100% Deals recoil damage to the user equal to 1/3 the damage dealt.
Double Team Normal * Produces a number of illusory clones which act as decoys for single-target moves.
Earth Power Ground Special 90 5% 100% Has a 10% chance to lower the target's Special Defense by one stage.
Endure Normal * +4 Prevents direct damage from lowering the user's health below 1% this action.
Explosion Normal Physical 250 14% 100% Knocks the user out.
Facade Normal Physical 70 4% 100% Base power is doubled if the user has a major status ailment, excluding sleep.
Fake Tears Dark 2% 100% Lowers the target's Special Defense by two stages.
Feint Attack Dark Physical 60 3% Never misses.
Flail Normal Physical * * 100% Base power and energy cost rise as the user's health falls.
Foul Play Dark Physical 95 5% 100% Does damage using the target's Attack stat.
Frustration Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Harden Normal 1% Raises the user's Defense by one stage.
Headbutt Normal Physical 70 5% 100% Has a 30% chance to make the target flinch.
Helping Hand Normal * +5 Multiplies the power of an ally's move by 1.5 this action.
Hidden Power Normal Special 60 3% 100% Type is randomized per Pokémon per battle.
Low Kick Fighting Physical * * 100% Base power and energy cost vary with the target's weight.
Mimic Normal 1% Becomes any move used by any Pokémon since the user entered battle; reverts when the user leaves battle.
Natural Gift Normal Physical * * 100% Has a really complicated effect based on the user's signature move. Going to change this soon.
Nature Power Normal * Uses another move depending on the arena.
Protect Normal * +4 Protects the user against all moves this action.
Psych Up Normal * Copies the target's stat stages.
Rest Psychic * Puts the user to sleep and fully heals it over three actions.
Return Normal Physical * * 100% Base power and energy cost vary with the user's mood.
Rock Polish Rock 2% Raises the user's Speed by two stages.
Rock Slide Rock Physical 75 5% 90% Has a 30% chance to make each target flinch.
Rock Throw Rock Physical 50 3% 90% Deals damage. No other effect.
Rock Tomb Rock Physical 60 4% 95% Has a 100% chance to lower the target's Speed by one stage.
Role Play Psychic 3% Copies the target's ability.
Rollout Rock Physical 30 2% 90% Base power doubles with each consecutive use.
Round Normal Special 60 3% 100% Has double power if used by multiple Pokémon in one action.
Sandstorm Rock 5% Changes the weather to a sandstorm for nine actions.
Sand Tomb Ground Physical 35 3% 85% Traps the target and deals 1% damage after each action for 4-5 actions.
Secret Power Normal Physical 70 5% 100% Has a 30% chance of inflicting an extra effect that depends on the terrain.
Self-Destruct Normal Physical 200 11% 100% Knocks the user out.
Slam Normal Physical 80 4% 75% Deals damage. No other effect.
Sleep Talk Normal * Randomly uses any move the user has used since entering battle. Only works while asleep.
Smack Down Rock Physical 50 3% 100% Knocks the target to the ground.
Snore Normal Special 50 4% 100% Has a 30% chance to make the target flinch. Only works while asleep.
Stealth Rock Rock 2% Scatters floating rocks which deal 2% Rock-type damage to any Pokémon who bumps them.
Stomping Tantrum Ground Physical 75 4% 100% Has double power if the user's previous move failed.
Substitute Normal * Transfers 10%, 15%, or 20% of the user's health into a doll, which blocks moves targetting the user until the doll's health reaches 0.
Sucker Punch Dark Physical 70 5% 100% +1 Only works if the target is about to use a damaging move.
Sunny Day Fire 5% Changes the weather to strong sunlight for nine actions.
Swagger Normal 3% 85% Confuses the target and raises its Attack by two stages.
Tearful Look Normal 2% Lowers the target's Attack and Special Attack by one stage.
Thief Dark Physical 60 3% 100% Steals the target's held item.
Toxic Poison 4% 90% Badly poisons the target. Never misses if the user is Poison-type.
Uproar Normal Special 90 5% 100% Prevents Pokemon from falling asleep for up to three actions.

Bonsly in the league

Name Trainer Ability XP :3 Item
Rock the Sword RespectTheBlade Rock Head 0 0
SCP-173 Meowth Sturdy 0 0
Tsunao Eta Carinae Rock Head 0 0